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TOTAL DURATION: 1h 46m 45s

PDG, or procedural dependency graph, is an architecture in Houdini designed to distribute tasks and manage dependencies to better scale, automate, and analyze content pipelines.

In this course, you will learn how to build these graphs within Houdini’s TOP context. You will learn how to iterate designs, manage tasks, and utilize all the resources on your machine or farm. By the end of this course, you will understand the fundamentals of working in TOPs, allowing you to begin building pipelines for individual, or team environments.

COMMENTS

  • __feisar__ 1 year, 4 months ago  | 

    Outstanding training. The most important information for understand and starting out wrapped into one video. Great Job, Daniel!
    More on TOPs would be highly appreciated.

  • Njordy 1 year, 3 months ago  | 

    Very nice to start with, thank you :)

  • TwinSnakes007 1 year, 3 months ago  | 

    Wow - this is some very informative content. Awesome job SideFX!

  • AlfredoSMC 1 year, 3 months ago  | 

    In summary, I will guide myself to answer that I understood something beautiful.
    This is a huge geant Polyreduce or fuse, I'm not referring to pixels, but to reduce work time. if so it's wonderful.
    I liked it and I will try to learn, thanks !

  • Hugo Depping 1 year, 2 months ago  | 

    Thanks for this awesome tutorial series!

  • Trogleth 1 year, 2 months ago  | 

    Is there a way to send the City Builder results into Unreal Engine 5? And are you able to setup materials/UVs for the buildings? I apologize if these are bad questions but this looks like a tutorial that is heading for what I want to do but I am not sure.

    • Trogleth 1 year, 2 months ago  | 

      Also is there a way to export the buildings or pieces and texture them in Substance Painter?

  • HarrryHoudini 1 year, 1 month ago  | 

    Having some trouble installing imagemagick on macOS. I'm trying to do it through the 19.5 houdini.env file by putting:

    PDG_IMAGEMAGICK = "/Users/myusername/Downloads/ImageMagick-7.0-1.10/bin/magick"

    I forced macOS to open the magick bin file but the imagemagick node in the tutorial is failing to cook?

    Also, the last item on the imagemagic node, should I set the imagemagic binary to "PDG_IMAGEMAGICK" like in the houdini.env file?

    Is this the right way to install imagemagick on macOS?

  • housinifx 4 months, 2 weeks ago  | 

    Very good introduction to task operators. As always side fx did a great job!

  • 842f31742b294d69 1 month ago  | 

    When using overlaytext top node, it opens a Houdini instance for each work item among all 1440 work items, which is very efficient. Can it open one instance for one sequence and render the entire frame range instead?

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