Daryl Dunlap

TwinSnakes007

About Me

EXPERTISE
Generalist

Connect

LOCATION
New Albany, United States
WEBSITE

Houdini Skills

ADVANCED
Procedural Modeling  | Solaris  | Karma  | Lighting  | Destruction FX  | VEX
INTERMEDIATE
Character Rigging  | Animation  | Crowds  | Mantra
BEGINNER
Digital Assets  | Hair & Fur  | Muscles  | Pyro FX  | Fluids  | Realtime FX  | PDG  | Python

Availability

I am available for Contract Work

My Tutorials

obj-image Intermediate
Redshift4H | Instancing | Intermediate
obj-image Beginner
Redshift4H | Instancing | Beginner

Recent Forum Posts

Donate a skinned rigged character with a idle animation April 4, 2026, 6:23 p.m.

So, first, yes, Mixamo was a perfect resource (they've been acquired by Adobe, btw)...but, getting this (FBX) into Houdini and out to USD was not straight forward (as I'd like).

Blender, on the other hand, two steps: import FBX, export USD

Donate a skinned rigged character with a idle animation April 1, 2026, 4:08 p.m.

Oh yeah! Doh…forgot about that resource….thanks man!

Donate a skinned rigged character with a idle animation April 1, 2026, 2:33 p.m.

Hi guys,

I'm trying to setup a pipeline into RCP (Reality Composer Pro), and I was wondering if anyone can point me to an asset that's skinned with a skeleton and an idle animation that I can bring into Solaris for export as USD?

...it would really help my R&D on the Apple side if I didn't have to author this myself. Apples USD workflow documentation is...basically non-existent (around what it expects the USD scene/asset to look like for import).