Daryl Dunlap
TwinSnakes007
About Me
EXPERTISE
Generalist
Connect
LOCATION
New Albany,
United States
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Solaris | Karma | Lighting | Destruction FX | VEX
INTERMEDIATE
Character Rigging | Animation | Crowds | Mantra
BEGINNER
Digital Assets | Hair & Fur | Muscles | Pyro FX | Fluids | Realtime FX | PDG | Python
Availability
I am available for Contract Work
My Tutorials
Recent Forum Posts
Donate a skinned rigged character with a idle animation April 4, 2026, 6:23 p.m.
So, first, yes, Mixamo was a perfect resource (they've been acquired by Adobe, btw)...but, getting this (FBX) into Houdini and out to USD was not straight forward (as I'd like).
Blender, on the other hand, two steps: import FBX, export USD
Blender, on the other hand, two steps: import FBX, export USD
Donate a skinned rigged character with a idle animation April 1, 2026, 4:08 p.m.
Oh yeah! Doh…forgot about that resource….thanks man!
Donate a skinned rigged character with a idle animation April 1, 2026, 2:33 p.m.
Hi guys,
I'm trying to setup a pipeline into RCP (Reality Composer Pro), and I was wondering if anyone can point me to an asset that's skinned with a skeleton and an idle animation that I can bring into Solaris for export as USD?
...it would really help my R&D on the Apple side if I didn't have to author this myself. Apples USD workflow documentation is...basically non-existent (around what it expects the USD scene/asset to look like for import).
I'm trying to setup a pipeline into RCP (Reality Composer Pro), and I was wondering if anyone can point me to an asset that's skinned with a skeleton and an idle animation that I can bring into Solaris for export as USD?
...it would really help my R&D on the Apple side if I didn't have to author this myself. Apples USD workflow documentation is...basically non-existent (around what it expects the USD scene/asset to look like for import).