Crowd Stadium Example in Solaris

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Hi,

I created the Houdini crowd stadium example and imported it to solaris.
The performance in Solaris is mutch worse than in normal Obj context.

The normal Viewport can handle the 17.000 Agents easy, in Solaris it takes mutch longer to load and also rendering with Karma takes mutch more Memory than Mantra.

I set the Draw-Mode to BoundingBox, wich helps with the Viewport, still would be nice to somehow visualize my Agents.

Are this known issues or am I doing something fundamentaly wrong?
Would appreciate any tipps.

I attached the hip.

Thanks in advance,
Cheers Martin.

Attachments:
crowd_stadium_solaris_1.hip (1.1 MB)

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Hi, I'm actually interested in exactly the same question.

Memory consumption in Karma with Crowd is almost 5 times higher than in Mantra. I would like to understand what causes such high memory consumption? I rendered 2 test renders of this example in Karma and Mantra. H20.5.612.
Edited by alexwheezy - 2024年2月10日 07:23:33

Attachments:
Screenshot_2024-02-10_15-15-25.png (653.6 KB)
Screenshot_2024-02-10_15-13-46.png (556.9 KB)

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I`ve also had issues trying instancing actors ECTS in USD.
I think this is a known problem.
It might have something to do witch cashing intermediate frames for motion blur, but I'm no expert.
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