Animating Detail Attributes with ChanPrimFromMoClip SOP

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Hi Houdini community,

I'm trying to build a rig that includes controls for animating the floor value of a blendshape. For example, I have the Apple iOS face capture blendshapes present on my character. I control the floor value of the blendshape with the X position value of a TransformObject:


The APEX graph looks like this:


I'm have a MotionClip which contains frames with Detail attributes that contain a float value for each blendshape (output from the MocapStream Sop and the Unreal Live Link Face app):


Is this approach reasonable? I'm having trouble debugging why my animated Details aren't appearing in the Scene Invoke SOP viewport. Any feedback would be valued!

Thanks!
Connor

Attachments:
blendshape rig example.png (2.2 MB)
apex graph.png (47.2 KB)
sop graph.png (49.1 KB)

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