Hi Houdini community,
I'm trying to build a rig that includes controls for animating the floor value of a blendshape. For example, I have the Apple iOS face capture blendshapes present on my character. I control the floor value of the blendshape with the X position value of a TransformObject:
The APEX graph looks like this:
I'm have a MotionClip which contains frames with Detail attributes that contain a float value for each blendshape (output from the MocapStream Sop and the Unreal Live Link Face app):
Is this approach reasonable? I'm having trouble debugging why my animated Details aren't appearing in the Scene Invoke SOP viewport. Any feedback would be valued!
Thanks!
Connor
Animating Detail Attributes with ChanPrimFromMoClip SOP
224 0 0- ruxbat
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