Substance Designer nodes recreated in Houdini In OpenCL
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- pashakabush
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- ajz3d
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- pashakabush
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- pashakabush
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I've uploaded the repo here:
https://github.com/kabushPasha/HoudiniSD [github.com]
and here:
https://255656530097.gumroad.com/l/bfbqey [255656530097.gumroad.com]
Its still pretty rough, but most of the crucial nodes are in place so i've wanted to share. Ill keep updating it!
There are still some features missing.
Also I want to try to replicate some higher level noises like Grunge maps.
And then i'll have to add better workflows/samples.
https://github.com/kabushPasha/HoudiniSD [github.com]
and here:
https://255656530097.gumroad.com/l/bfbqey [255656530097.gumroad.com]
Its still pretty rough, but most of the crucial nodes are in place so i've wanted to share. Ill keep updating it!
There are still some features missing.
Also I want to try to replicate some higher level noises like Grunge maps.
And then i'll have to add better workflows/samples.
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- sysyfu
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- pashakabush
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- GeorgeHulm
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- GrahamDClark
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pashakabushLook forward to seeing what you do in 20.5 inside COPs with all this amazing groundwork done here.
Yeah! New Cop Nodes look great, I've been waiting for a long time for something like that.
Unfortunately made all those SD nodes like 3 days before the houdini 20.5 sneak peek, so yeah
Yay! I'm certified! https://media.sidefx.com/uploads/accounts/badges/certified_instructor_badge_AkLiM3h.svg [media.sidefx.com]
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- ostaek
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