George Hulm

GeorgeHulm

About Me

Developing Natsura, a revolutionary new plant growth simulation framework that blends art and science to solve production workflows for commercial studios and artists, and provides new avenues for botanists to explore plant shaping behaviours.
専門知識
Generalist
INDUSTRY
Education  | Gamedev  | VR

Connect

LOCATION
Poitiers, France
ウェブサイト

Houdini Skills

ADVANCED
Procedural Modeling  | Environments  | Digital Assets  | VEX  | Python

Availability

I am available for Freelance Work

My Badges

Houdini Academy Advisor
Since 1月 2024

My Tutorials

obj-image Beginner
Project Elderwood | Ruinify (遺跡化)
obj-image Beginner
Project Elderwood | Texturing with Copernicus
obj-image Intermediate
Project Elderwood | Cliffs (崖)
obj-image Intermediate
Project Pegasus | 道路、河川 Roads, Tracks and Rivers
obj-image Intermediate
Project Pegasus | Project Pegasus | Landscape Material
obj-image Intermediate
Project Pegasus | 地形のテクニックを掘り下げる

My Talks

obj-image HIVE
Solving Plants in Houdini
obj-image HIVE
Speedier Trees in Houdini: Botanically inspired production - does it work?

Recent Forum Posts

Project Pegasus Flora tools are now a 3rd party plugin? 2026年10月6日10:40

iamchriswick
What does the future of Natsura look like now that we got the Procedural Vegetation Editor (PVE) in Unreal Engine 5.7?

I'm sorry it took so long to get you a reply here.

Epic built their own botanically inspired model of plant growth, which is awesome.

To answer your question, PVE is free and built into Unreal, and it doesn't change our direction. We see the two as complementary: PVE works inside Unreal, and Natsura sits upstream in Houdini, feeding Unreal with Nanite-ready trees.

Natsura is not tied to a single engine.

Natsura's core is a grammar system, not too different to open L-systems, running in our own engine on APEX. Artists compose a program without ever being asked to think like a programmer, and power users can extend the simulation with custom VEX snippets and even compilable SOP networks that run per step. What you build becomes an easily shareable recipe, a way to embed expertise, data and knowledge.

Natsura is the "shader graph" for branching growth over time. A plant synthesiser.

We're fully committed to this vision, bootstrapped, and thepeople we are accountable to are the folks that are using the tools.

Even in early access, studios at the cutting edge have chosen to adopt Natsura. You can follow where we are heading on our roadmap: https://www.natsura.com/roadmap [www.natsura.com]

Expect to hear a lot more from us 😀

APEX for Foliage Generation 2025年2月8日10:56

We're starting early access!

Project Pegasus Flora tools are now a 3rd party plugin? 2025年1月13日17:03

Hi! I co-developed the Flora prototype while working part-time on a sidefx marketing project. While both I and Feike continue to work with Sidefx on other marketing projects, Natsura is our full-time commitment.

It turns out it's quite tricky to build a speedtree killer, so it's taking some time, but things are looking good and we'll have updates soon.

If you are interested in early-access, feel free to head over to natsura.com