Day 5 | Model: SOPS | ENVIRONMENT | Image

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Day 05
Environment
Edited by KreuterCG - 2025年3月5日 18:06:17

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Quick entry for today.

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Mardini 05 Environment - Dead -
Edited by Bub - 2025年3月5日 18:35:36

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simple quickie today, Environment: context: materials/lighting, it was either this or build a jazz bar on Olympus Mons but the Environmental Impact study wasn't having my Caldera-bass bin conversion concept...

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ENV_gt_01.png (3.1 MB)
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Gareth J.R. McFarlane
Occupation:hmm...Houdini is kinda keeping me occupied of late, in good fashion :)
Location:Not far from where Ned Stark beheaded that fellow(we were not consulted)
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Day 5: nice sunny grass field to read in


Edited by SBJah3D - 2025年3月5日 18:24:21

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Day 5 is here! Didnt have much time but sill learnt something! :>
Edited by hinotori_arts - 2025年3月5日 18:45:36

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Environment


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Environment.png (1.1 MB)

Hingane
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day 05 environment
Unfortunately, I didn't have time to finish
Image Not Found

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Day 05 Enviornment:

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Day 5 - Environment

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Day5_Environement_FinalRender.png (2.0 MB)
sceenViewport_Day5_Environnement.PNG (2.0 MB)

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"Light filters through the fractured ceiling of an ancient cavern, illuminating remnants of a dry and dusty biome. Here, the land itself seems shaped by unseen forces—smooth, undulating waves of stone eroded not by water, but by time and movement and intent. Floating silently in the cavernous space, scattered across the shifting surface along a golden path, a series of metallic artifacts drift along in quiet procession, their purpose long forgotten."

The cavern geometry is generated by a sweep using several cross-section variants along a curve which drives all of the geometry. Then, some layered noises in the right places to achieve some visually pleasing shapes, followed by a bit more similar layered noise in the Karma material to rough things up a bit and help with the light bouncing around a VDB volume sourced from the cave walls --- all comes together to create an almost sculpted surface in the final render.

I hope you enjoy this as much as I enjoyed making it.

see you soon,
-alan/organic

p.s. this was my first time using instanced spot lights in Karma --- 5/5 can recommend, will visit again

Edited by OrganicComputer - 2025年3月5日 19:04:55

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2025-mardini-day-05-environment-karma-render.png (7.7 MB)
2025-mardini-day-05-environment-sops-geo-generation.jpg (701.8 KB)

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Day05
steps

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Empire line goes down.


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05.hiplc (14.3 MB)

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Simple approach with heighfields. Put most of the work into the procedural shader.




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05_render.jpg (445.0 KB)
05_sops.jpg (766.9 KB)
05_solaris.jpg (1.1 MB)
05_mtl.jpg (102.6 KB)

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top view of a forest.

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sops.png (526.8 KB)
solris.png (1.4 MB)

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MARDINI 2025 - Day 5: Environment 🌿☁️

Kicking off this year’s challenge with floating islands and clouds! This is just the beginning—I’ll be building on this idea each week, following specific prompts from Mardini to expand the scene. Looking forward to bringing this world to life step by step!


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FI_environment_v002_with_bg.png (2.6 MB)
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Mediterranian dreams

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My entry for Day 5 of Mardini 2025, with the Model: SOPS | ENVIRONMENT theme.

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Mardini2025_Day5_Environment.jpg (465.9 KB)
2025-03-06 (1).png (719.5 KB)
2025-03-06 (2).png (758.2 KB)
2025-03-06.png (685.1 KB)
2025-03-06 (3).png (900.7 KB)

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Day 05 - environment

Didn't have time to render the animation, so image it is


Edited by Muguja - 2025年3月5日 20:18:03

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Mardini25-Day05-environment_screencapture.png (3.9 MB)
Mardini25-Day05-environment.png (2.7 MB)

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