MaterialX : Groom uv coordinates

   206   1   0
User Avatar
Member
1 posts
Joined: 7月 2025
Offline
Hey there,

we've been having a bit of a pickle trying to configure hair and karma.

Our groom artist included uv coordinates which reads as a primvars, intented to be used as uv's for groom. Our texture artist outputed painted masks from Mari and they're needed in lookdev.

What would be the correct procedure to connect the uv coords and use them to drive a materialX image read, same as in other render engines?

Unless we're completely in the wrong, what would be the correct way to drive UV's ( essentially isolating certain follicules ) in the materialx hair shader?

Cheers
User Avatar
Member
258 posts
Joined: 1月 2015
Offline
Usd primvar reader or MtlX Geometry Property Value.

Set to vector 2 and write the name of your uv attribute.
Edited by Heileif - 2025年8月1日 08:30:12
  • Quick Links