I am trying to wrap my head around procedurals, and how they could be used in a workflow where I am not rendering in Houdini, but in Katana (I know Katana is not great for USD, but please don't mind that)
Say I have a box, I fracture that box, and then cache that as an USD, then I sublayer the fractured box on top of the original one. N
Then I simulate that fractured box with bullet and bring it back into solaris using an RBD Procedural, if I were to render directly in houdini, it woul work as it is, but how would you cache that procedural, so then you can sublayer it on top of the original USD, and then be able to render on a different package other than houdini?
I added a simple file to explain a bit better my question.
Thanks.
Hernan.
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