Hi!
I'm making a brick wall HDA that will be used by different artists in Maya (Houdini Engine). I already have all the brick assets created and I would like to embed that geo in the HDA. Any tutorial on that? Tips?
-Olivier
HDA: how to embed geo? {[SOLVED]}
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- olivierth
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- tamte
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- olivierth
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- tamte
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- olivierth
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I just found the solution in a video. I posted the answer in the other thread. For me, it was easier to use the File Browser to get the good path.
https://www.sidefx.com/forum/topic/84421/?page=1#post-452415 [www.sidefx.com]
EDIT: Oh, I see. My path was opdef:/Sop/Oli_Roof_Tilling?TempleTiles.bgeo but your is relative, If I understand.
https://www.sidefx.com/forum/topic/84421/?page=1#post-452415 [www.sidefx.com]
EDIT: Oh, I see. My path was opdef:/Sop/Oli_Roof_Tilling?TempleTiles.bgeo but your is relative, If I understand.
Edited by olivierth - 2026年1月7日 15:58:25
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- tamte
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olivierth
EDIT: Oh, I see. My path was opdef:/Sop/Oli_Roof_Tilling?TempleTiles.bgeo but your is relative, If I understand.
yes, you essentially need a path to HDA definition, which can be a full /context/name of the node definition or path to a node instance in the scene and it will use it's definition to reference the section from
In HDA's it's common to use relative reference to the HDA instance itself from the node that's calling it, since this will make sure it works correctly even when you change the type name of the HDA including namespace or version
If you hardcode the definition name in opdef: you are gonna have a bad time, eventually
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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