Exporting animation channels / clips

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Basically I want to save out separate animation clips for each rig in an animation scene for reuse.

I have 2 spline rigs in an APEX scenes. I have added them using Apex Scene Add Character and animated each separately. I want to save out the animation clip for each animated spline, e.g., grass_fast.clip and grass_slow.clip, to apply to more copies of the same rig.

The problem I'm having is saving out just the clip for reuse on another rig. I can Split Packed Folder after the Scene Animate and get the /animation folder and then unpack that folder but it doesn't show the transform values in the geometry spreadsheet, just the Transform Object (joint) names. And when I ROP Geo that sequence out, it doesn't come in with Apex Scene Add Animation.

I think I'm missing something simple here. AFAICT, the docs and APEX tutorials all skip this step as either after rigging or before animation. If anyone can point me to a tutuorial or docs that do, I would really apprecite it.
Edited by kevinthebright - 2026年2月25日 21:17:41
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Hi, you are dealing with channel primitives. You have to rename a couple of things on the channels in order to use them with another character. Here is an example of how to copy and rename them.

Attachments:
reuse_channel_prims.hip (277.9 KB)

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Thanks Will, this is good to know. Someone on Reddit mentioned the animation catalog which worked perfectly.
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