Day 11 | Disintegrate | Animation

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"No Disintegrations....." Except today. "As you wish!"

Note: Please remember that you can only enter either an image or an animation not both.

Also please remember that everything must be Houdini - even texture maps and all models - only HDRI can come from outside source and greyscalegorilla content.

Edited by rmagee - 昨日 00:03:16
Robert Magee
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Houdini Mardini.
Daily Art Challenge Day 11.
Disintegrate {From my DO Series : 20}

#houdinifx #mardini

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Material textures are from GreyscaleGorilla, although I used COPs triplanar projection to composite them together. COPs used for reverse animation effects, except for the frame blending by depth (which isn't currently possible in COPs so I did it with the OpenImageIO TOP node.)
Edited by leviathanbadger - 昨日 00:58:44

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RIP rubbertoy!



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🌠🌠🌠🌠🌠
🌃🌃🌃🌃🌃




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Day11

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Day 11 | Disintegrate | Shattered Bloom

I was experimenting with nodes to make a disintegrate effect because I am not familiar with disintegration setups. So, I was messing around with DOPs and somehow managed to make this.

Edited by Sudeep-astrosynth_logs - 昨日 16:42:57

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Screenshot 2026-03-12 014915.png (172.0 KB)

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Hi !
here is my entry
Edited by Typh - 昨日 16:53:25

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Day11 Disintegrate! Featuring vellum grains :P

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This was challenging !
A simple custom infection solver was cached over each piece,
then retimed to try and choreograph it all together.

Geo was handled with animated booleans using remesh and VDB's
which was fiddley - would have been much easier in comp...
but maybe not as much exercise on the old noodle.

I initially had some more turbulence in the pop wind - but I thought try and stay
true to the great original.

https://brian.carnell.com/articles/2019/animated-gif-acme-disintegrating-pistol/ [brian.carnell.com]

I had the text and pistol's antenna/sight in there as well - but out of time for now.
Edited by danielphillis - 昨日 19:15:57

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disintegrate_comp_v001.mp4 (7.4 MB)
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Ran out of time :/
Edited by jakepears - 昨日 19:08:09

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Hello

Mardini entry 11



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Your text to link here... [vimeo.com]
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Day 11 | Disintegrate






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SOP.png (1.6 MB)
OBJ.png (1.4 MB)

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Didn’t have enough time to finish it properly, but at least I got some R&D done

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Day 11 Disintegrate
Assets — GSG


Edited by beyonick - 昨日 22:26:01

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Day_11_Nodes.png (1.7 MB)

https://instagram.com/nicktmsh [instagram.com]
https://t.me/beyoy [t.me]

All best,
Nikita Tomash
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Day 11 - Disintegrate

For some reason I couldn't get the RBD Connected/Disconnected Faces to work at all



Edited by Requson - 昨日 22:32:16

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Day 11 Disintegrate

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This is an interesting effect to learn, I know it would look better with a material transition, better animated masked smoke emission and a nicer clean custom model

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