Relative path for string primvar in Mtlx Shader

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Hello!

Is there any way to have relative path string primvars used in a shader actually resolve either by using some sort of Context option or other dark magic I'm not aware of?

Say for instance if I had an asset authored with string primvars and I moved it to a different server location I would like to point the string primvar to something like "my.usd/../../textures/my_texture.png"?

It seems like USD would have a tough time resolving this but I'd love to be wrong.
Enrique De la Garza
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Id assume that if you author asset type primvar then it should be managed like any other asset path in LOPs

If you are authoring it from SOPs you can do that in SOP Import and specify your attrib in Asset Path Attributes instead of keeping it just as string
Edited by tamte - 昨日 19:30:41
Tomas Slancik
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tamte
Id assume that if you author asset type primvar then it should be managed like any other asset path in LOPs

If you are authoring it from SOPs you can do that in SOP Import and specify your attrib in Asset Path Attributes instead of keeping it just as string

That was it! Thank you Tomas!
Enrique De la Garza
CG Supervisor @Frame48
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