Enrique De la Garza

edlgm

About Me

CG Supervisor by day, Amateur Character Artist and Pipeline Dev by night
専門知識
CG Supervisor
INDUSTRY
Advertising / Motion Graphics  | Design

Connect

LOCATION
Los Angeles, United States
ウェブサイト

Houdini Skills

Availability

I am currently employed at Frame48

My Talks

obj-image HIVE
Maximum Speed and Minimal Button

Recent Forum Posts

Otis solver questions 2026年9月24日14:34

Liesbeth_Levick
Unfortunately there isn't a velocity blend option in Otis. Your other option is to decrease the damping ratio on your muscles and tissue, to decrease the drag effect. This is a known issue with the damping in the Vertex Block Descent algorithm used in the Otis Solver, and our Otis developer is working on a solution for this.

Hey Liesbeth! How would you go about simulating a setup where the animated input is faking a slowmo moment? When I keyframe the time scale to match the slowmotion moment the inertia of the incoming animation pretty much coming down to a halt makes the muscle want to overshoot.

I noticed there's a new velocityblend option in 22 on the otisconfiguremuscleandtissue node but no matter what settings I put in there The muscle still wants to overshoot.

Any tips would be great! Cheers.

osd_scheme and subdivision viewport overrides 2026年9月15日17:16

We also have an active RFE for this. I think its undesirable default behavior and hopefully we are able to set this through a env variable soon.

Change prim path without reference node? 2026年9月10日20:19

restructure scene graph node should do the trick