Enrique De la Garza
edlgm
About Me
CG Supervisor by day, Amateur Character Artist and Pipeline Dev by night
専門知識
CG Supervisor
INDUSTRY
Advertising / Motion Graphics | Design
Houdini Skills
Availability
I am currently employed at Frame48
Recent Forum Posts
USD Volume import to Solaris through SOPs. 2026年6月15日19:02
You should be able to either:
1- Use a usd file import node and import it onto sops, making sure you unpack into Polygons.
2- If its loaded as a reference or already in your scene graph, use a sopmodify node and again unpack it to polygons so you can tweak it.
1- Use a usd file import node and import it onto sops, making sure you unpack into Polygons.
2- If its loaded as a reference or already in your scene graph, use a sopmodify node and again unpack it to polygons so you can tweak it.
How to preview a materialx node? 2026年4月16日13:54
It has to be connected to something for it to work. This node is also extremely finnicky and causes a lot of crashes for us so beware. You can always drop a surface unlit shader and connect that to the output, very annoying and slow to work with but at least it doesn't crash 50% of the time.
Relative path for string primvar in Mtlx Shader 2026年4月8日20:46
tamte
Id assume that if you author asset type primvar then it should be managed like any other asset path in LOPs
If you are authoring it from SOPs you can do that in SOP Import and specify your attrib in Asset Path Attributes instead of keeping it just as string
That was it! Thank you Tomas!