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Found 49 posts.

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3rd Party » Texture/Mask/Displacement Painting HDA, WIP

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Fred Eric
49 posts
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 2022年8月30日 12:42:05
superb work here. love it
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Technical Discussion » Launcher does not work

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Fred Eric
49 posts
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 2020年10月21日 08:58:34
Hey how,

I have problems to use the houdini launcher. I had the problems also before the new release. After updating to the new launcher, the houdini launcher will stay in the process like on the attached screenshot. “Waiting for 0 other actions…” also i am not able to get rid of the “needs repair” thing. Can anybody help me out with this issue?`

best
Fred
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Technical Discussion » ACES/OCIO

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Fred Eric
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 2020年9月6日 05:47:35
toadstorm
If you're in a situation where the art director says “this thing has to be exactly this shade of magenta!” then you're in for a treat. There's two approaches: the simple hacky way is to fix it in post. Handle your whole color workflow using ACES like you normally would, and then at the end of your comp after you've used OCIO to transform everything into your delivery colorspace (probably sRGB), apply your brand colors / color corrections.

The second approach would be to apply the inverse of your usual color transform to the target color. It's a bit like how you'd apply an inverse gamma curve to an sRGB texture (1/2.2 = 0.4545) in order to linearize a texture for normal rendering. The exact operation here depends on what your input and output spaces are, but generally what you want to do is take your source swatch or texture and convert it FROM your output space (Output - sRGB probably) TO your working space (ACES - ACEScg). This will ensure that what you see is what you get. It does come with the possibility of giving you some very weird color values, though, and this could affect your lighting solution (especially if you're trying to match a very bright color).

Thanks for this super helpful information. I am going to try the second approach. Lets see how this will work out for me. I also read your guide in this context. awesome
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Technical Discussion » ACES/OCIO

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Fred Eric
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 2020年9月6日 05:41:05
malbrecht
Hi,

> when working with exaxt color values?

… “exact color values” and “Aces” don't fit into one context in my world :-) (tongue in cheek). ACES, like all other attempts to agree on something, is a “forced definition”, not something exact. Besides, due to some obscure “640kB will be enough for everyone” philosophy, ACES uses 16bit floating point, limiting (necessary) headroom for floating point rounding errors.

That ranted, a well defined color workflow depends on every device being set up properly: From your monitor's calibration and a matching profile for your display pipeline (your Operating System may apply its own “correction”, so may do your graphic card driver) through your tool (Houdini) to your input data (do you need a “de-gamma” to be applied to get into anything linear?). Without knowing your precise workflow it's hard to tell why exactly you are seeing different colors when turning ONE switch in the whole process.

Marc

thx for your reply Marc, i just noticed that the color editor looks different then before but your right. I have to digg deeper into the technical aspects from colorspaces etc.
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Technical Discussion » ACES/OCIO

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Fred Eric
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 2020年9月3日 11:54:22
hey how,

I recently moved over to the ACES workflow. I noticed that the Color Editor also changed in tearms of the appereance. The Colors are looking different (in the Editor)then before moving to the ocio pipline. Why is this so? are there any quidelines to folow when working with exaxt color values? What i am going to do when i get a specifc colorvalue from the artdirector for example? can anybody help me out with additional infos?

cheers
Fred
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HOULY Daily Challenge » Iron Man Challenge

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Fred Eric
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 2020年8月1日 05:27:34
What a great challenge. great community, great company. thx a lot SideFX for this opportunity.

cheers
Fred
Edited by Fred Eric - 2020年8月1日 05:30:40
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HOULY Daily Challenge » Day 31 | Materials: Incandescent

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Fred Eric
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 2020年7月31日 18:20:09
what an encredible journey this 31 last days was. Thank you so much SideFX for this awesome piece of software. I started my journey with houdini last year. And i am so happy right now that i made the stepp. So Today i celebrate the 31. Day from the challenge with a Firework of Incadescent colors.
Edited by Fred Eric - 2020年7月31日 18:20:56
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HOULY Daily Challenge » Day 30 | Materials: Rough

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Fred Eric
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 2020年7月30日 13:18:20
strong rough colors facing the viewer, leading to an infinit, visionary tunnel. My artistic approach to the topic rough.
Edited by Fred Eric - 2020年7月30日 13:18:37
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HOULY Daily Challenge » Day 29 | Materials: Silky

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Fred Eric
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 2020年7月29日 18:24:37
sweet, silky cloths moving togher trough candyheaven, celebrating love, peace and harmony.

best regards
Fred
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HOULY Daily Challenge » Day 28 | Materials: Noise

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Fred Eric
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 2020年7月28日 14:29:00
my approach to radical reduced noise

cheers
Fred
Edited by Fred Eric - 2020年7月28日 14:29:16
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HOULY Daily Challenge » Day 27 | Materials: Translucent

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Fred Eric
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 2020年7月27日 14:15:42
my approach to the topic translucent. because i liked the retro vibe from the noise in the ipr i stoped the rendering in the progressiv mode at 30 % to keep the noise because compositing in other programms are not allowed in this challenge

cheers
Fred
Edited by Fred Eric - 2020年7月27日 14:19:24
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Technical Discussion » auto save doesnt work anymore

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Fred Eric
49 posts
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 2020年7月27日 09:23:20
thx for feedback
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HOULY Daily Challenge » Day 26 | Materials: Metallic

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Fred Eric
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 2020年7月26日 18:29:12
the last days from this awesome challenge. My contribution to the topic metallic.
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HOULY Daily Challenge » Day 25 | Worlds: Underground

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Fred Eric
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 2020年7月25日 20:36:47
my abstract, graphicaly approach to the topic underground. Crazy 25 Days so far. Have learnt a lot in this time.

best
Fred
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HOULY Daily Challenge » Day 24 | Worlds: Ancient

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Fred Eric
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 2020年7月24日 18:19:02
what happened to tommy? an ancient civilisation conquered from the alien mothership.

cheers
Fred
Edited by Fred Eric - 2020年7月24日 18:19:16
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Technical Discussion » auto save doesnt work anymore

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Fred Eric
49 posts
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 2020年7月24日 10:55:07
hello,

i run into a problem where houdini doesnt do the autosave anymore. after creating a new project and saving the requiered “backup” folder is also created but then a error message pops up: unably to create backup directory: ../..XXX. it is pointing to the newly created folder but doesnt make backups. can somebody help me out? this problem occured randomly yesterday and i dont know why and how to fix it

thx
Fred
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HOULY Daily Challenge » Day 23 | Worlds: Waterway

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Fred Eric
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 2020年7月23日 17:38:00
A clean and refreshing waterway taking place in a wonderfull world of small hills and dunes. Perfect place to relax and have some drinks.

this time i used the quick basic tree tool from the sideFX Labs Team. Also this time i am realy amazed from this small little tool. Quick, fast and a lot of fun to work with.
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HOULY Daily Challenge » Day 22 | Worlds: Sky

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Fred Eric
49 posts
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 2020年7月22日 22:06:52
After the fallout the night before, the privileged can enjoy the last rays of sun in the Sky Lounge.

best
Fred
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HOULY Daily Challenge » Day 21 | Worlds: Urban

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Fred Eric
49 posts
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 2020年7月21日 23:12:54
my film noir approach to the topic urban. Used the worldbuilding tools from the labs. just unbelievable. especially the osm nodes and this crazy boxcutter blowed my mind.

cheers
Fred
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HOULY Daily Challenge » Day 20 | Worlds: Space

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Fred Eric
49 posts
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 2020年7月20日 14:18:55
impact on mars? or maybe the first steps from elon musk's plan to colonize the red planet? how knows. my contribution for the topic space.

best
Fred
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