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Houdini for Realtime » UE5 stuff
- JabbaTheNut
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Houdini for Realtime » UE5 stuff
- JabbaTheNut
- 48 posts
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Hi,
Where is the UE5 version of the Houdini Engine plugin? When I go to the following Houdini 19 folder:
C:\Program Files\Side Effects Software\Houdini 19.0.383\engine\unreal
I only see versions 4.26 and 4.27.
Where is the UE5 version of the Houdini Engine plugin? When I go to the following Houdini 19 folder:
C:\Program Files\Side Effects Software\Houdini 19.0.383\engine\unreal
I only see versions 4.26 and 4.27.
Solaris and Karma » Cant change renderer (Redshift)
- JabbaTheNut
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Hi Eric Robert2,
I believe you need to add an entry to your houdini.env file similar to the following:
PXR_PLUGINPATH_NAME=“C:/ProgramData/Redshift/Plugins/Solaris/19.0.383
Here is a good video on setting up Redshift for Solaris:
https://youtu.be/AzmXkPpf0YE [youtu.be]
Good luck!
I believe you need to add an entry to your houdini.env file similar to the following:
PXR_PLUGINPATH_NAME=“C:/ProgramData/Redshift/Plugins/Solaris/19.0.383
Here is a good video on setting up Redshift for Solaris:
https://youtu.be/AzmXkPpf0YE [youtu.be]
Good luck!
Houdini Learning Materials » Landscape creation - where to start?
- JabbaTheNut
- 48 posts
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Here are a few that I found very helpful for terrain creation at The Gnomon Workshop (requires subscription):
Houdini Terrain Techniques [www.thegnomonworkshop.com]
3D Landscapes with Houdini and Clarisse [www.thegnomonworkshop.com]
Creating Volumetric Effect with Houdini [www.thegnomonworkshop.com]
I liked the Rohan Dalvi and Indie Pixel ones mentioned above, as well. However, I liked the overall approach and depth of the ones offered at Gnomon. They are very focused on terrain creation in the context of a full landscape project. The last one is not really terrain, but the volumetric stuff will definitely be part of your terrain work.
Houdini Terrain Techniques [www.thegnomonworkshop.com]
3D Landscapes with Houdini and Clarisse [www.thegnomonworkshop.com]
Creating Volumetric Effect with Houdini [www.thegnomonworkshop.com]
I liked the Rohan Dalvi and Indie Pixel ones mentioned above, as well. However, I liked the overall approach and depth of the ones offered at Gnomon. They are very focused on terrain creation in the context of a full landscape project. The last one is not really terrain, but the volumetric stuff will definitely be part of your terrain work.
Houdini for Realtime » SideFX Labs - RizomUV Bridge
- JabbaTheNut
- 48 posts
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Houdini for Realtime » SideFX Labs - RizomUV Bridge
- JabbaTheNut
- 48 posts
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Hi OneBigTree,
Your instructions worked for me! Big thanks
I think I didn't remove the “uv” from the name, only the “1”. Anyway, it works now.
Your instructions worked for me! Big thanks
I think I didn't remove the “uv” from the name, only the “1”. Anyway, it works now.
Houdini for Realtime » SideFX Labs - RizomUV Bridge
- JabbaTheNut
- 48 posts
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Hi Luiz,
I checked my Cook button Callback Script. It has “rizom_processor” as you describe above. I also changed the name of the RizomUV Processor inside of the RizomUV Unwrap node to “rizomuv_processor”. As well, I changed the file1 geometry file reference to “rizomuv_processor” instead of “rizomuv_processor1”. Lastly, I created an FBX file that matched the name expected by the file1 node inside the RizomUV Unwrap node. In all cases, I am still getting the following error:
Traceback (most recent call last):
File “<stdin>”, line 1, in <module>
AttributeError: ‘NoneType’ object has no attribute ‘cook’
Also…
After hitting the Cook button couple of times, Houdini seams to hang. I have to Force Quit to close it.
I checked my Cook button Callback Script. It has “rizom_processor” as you describe above. I also changed the name of the RizomUV Processor inside of the RizomUV Unwrap node to “rizomuv_processor”. As well, I changed the file1 geometry file reference to “rizomuv_processor” instead of “rizomuv_processor1”. Lastly, I created an FBX file that matched the name expected by the file1 node inside the RizomUV Unwrap node. In all cases, I am still getting the following error:
Traceback (most recent call last):
File “<stdin>”, line 1, in <module>
AttributeError: ‘NoneType’ object has no attribute ‘cook’
Also…
After hitting the Cook button couple of times, Houdini seams to hang. I have to Force Quit to close it.
Edited by JabbaTheNut - 2019年12月1日 17:22:36
Houdini for Realtime » SideFX Labs - RizomUV Bridge
- JabbaTheNut
- 48 posts
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lkruel
Hey everyone,
Thanks for the report. I'll take a look at this today and hopefully solve this issue.
Just so I'm aware of all of them. It seems like it's a pathing issue in non windows machines.
Is everyone here not on Windows or is there another bug I should chase
Cook fails in the RizomUV Unwrap node with the following error:
Traceback (most recent call last):
File “<stdin>”, line 1, in <module>
AttributeError: ‘NoneType’ object has no attribute ‘cook’
I have tried setting the Rizom Location to the appropriate location, but the cook error still occurs. Also, no FBX file is created.
Edited by JabbaTheNut - 2019年12月1日 11:25:36
Houdini for Realtime » SideFX Labs - RizomUV Bridge
- JabbaTheNut
- 48 posts
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Hi OneBigTree,
You are correct, thank you. As per your suggestion, I was able to make, and save, the app location in the RizomUV Unwrap node.
However, I still get the following error:
Traceback (most recent call last):
File “<stdin>”, line 1, in <module>
AttributeError: ‘NoneType’ object has no attribute ‘cook’
You are correct, thank you. As per your suggestion, I was able to make, and save, the app location in the RizomUV Unwrap node.
However, I still get the following error:
Traceback (most recent call last):
File “<stdin>”, line 1, in <module>
AttributeError: ‘NoneType’ object has no attribute ‘cook’
Houdini for Realtime » SideFX Labs - RizomUV Bridge
- JabbaTheNut
- 48 posts
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I am having the exact same issues. Cannot get RizomUV nodes to work. I am on Mac OS Catalina with Houdini 18. I noticed that the RizomUV Processor node inside of the RizomUV Unwrap node points to a Windows directory (i.e., C:\). Because the node is locked out, I cannot change the settings. Are there Houdini.env settings that I could impose?
3rd Party » DM 2
- JabbaTheNut
- 48 posts
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DM2 causes crashes in Houdini on Mac OS Catalina. Not sure when it will be compatible.
Edited by JabbaTheNut - 2019年11月30日 02:48:49
Houdini Lounge » RizomUV Node - Where is it?
- JabbaTheNut
- 48 posts
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Also…
It would appear that the nodes are preconfigured for Windows directory locations. I am on a Mac. If anyone has any guidance on how to adapt these for Mac, it would be much appreciated.
It would appear that the nodes are preconfigured for Windows directory locations. I am on a Mac. If anyone has any guidance on how to adapt these for Mac, it would be much appreciated.
Houdini Lounge » RizomUV Node - Where is it?
- JabbaTheNut
- 48 posts
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Hi Goldfarb,
Thank you for the super fast response
For anyone else that is looking for this, it is not yet in the production build. You must uncheck “Production Build Only” during the installation process to get this node.
Thank you for the super fast response
For anyone else that is looking for this, it is not yet in the production build. You must uncheck “Production Build Only” during the installation process to get this node.
Houdini Lounge » RizomUV Node - Where is it?
- JabbaTheNut
- 48 posts
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Hi,
At 1:13:34 into the Houdini 18 Launch Presentation video, there is a RizomUV node used in the network editor. Where can I find this node in Houdini 18?
At 1:13:34 into the Houdini 18 Launch Presentation video, there is a RizomUV node used in the network editor. Where can I find this node in Houdini 18?
Edited by JabbaTheNut - 2019年11月28日 14:33:51
Houdini Lounge » Houdini 18 launch event live?
- JabbaTheNut
- 48 posts
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3rd Party » DM 2
- JabbaTheNut
- 48 posts
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Please disregard my previous post. Had I unzipped the downloaded file, I would have noticed the documentation contained inside.
Now, if you will excuse me while I head for the exit with my tail tucked between my legs
Now, if you will excuse me while I head for the exit with my tail tucked between my legs
3rd Party » DM 2
- JabbaTheNut
- 48 posts
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Hi,
I just bought DM 2.1. Is there any documentation on how to use it? Or, is it a “feel your way around until you get it” approach?
I just bought DM 2.1. Is there any documentation on how to use it? Or, is it a “feel your way around until you get it” approach?
Houdini Lounge » To Forum gatekeeper/s
- JabbaTheNut
- 48 posts
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Houdini Learning Materials » Building Generator tutorial removal?
- JabbaTheNut
- 48 posts
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Do you mean this one Building Generator [www.sidefx.com]?
Edited by JabbaTheNut - 2019年6月14日 01:56:37
Houdini Lounge » Can we get native Mac trackpad support ?
- JabbaTheNut
- 48 posts
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goattweakoz
Mac trackpads actually support tracking of up to 11 independent fingers with pressure and angle tracking. So they can be very expressive if used fully
11 fingers!
I laughed when I saw this. Maybe its 10 fingers and 1 toe?
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