Hey Edwin,
You can use the group field in the vellum constraint property to limit which source you are going to affect.
Something to keep in mind, vellum is a point based solver, so usually you want fairly uniform points coming in (unless you have a specific setup in mind). So, using a remesh is great. A poly reduce gives very uniform triangles and can lead to some weird/unexpected simulations (sometimes it is what you're after, so maybe it was intentional on your part).
Not sure if my hip is what you were after. But maybe it's helpful.
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Technical Discussion » Multiply Vellum objects/vellum constraint propertys in DOPS
- PaulEsteves
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HOULY Daily Challenge » Iron Man Challenge
- PaulEsteves
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HOULY Daily Challenge » Day 31 | Materials: Incandescent
- PaulEsteves
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Day 31: Incandescent.. Can it be that we are finished?? :O :O :O What a month it's been. THANK YOU sidefx for the challenge and constant inspiration as a company. I have learnt so much and am more in love with houdini now than ever before. What a powerful piece of software with an incredible team to support us!
HOULY Daily Challenge » Day 30 | Materials: Rough
- PaulEsteves
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Day 31: Rough. After a day looking after my sick 3 year old (which was A LOT more rough than this entry hehe), I didn't have as much time as I would've liked. But, I got it done! yay!
HOULY Daily Challenge » Day 29 | Materials: Silky
- PaulEsteves
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HOULY Daily Challenge » Day 28 | Materials: Noise
- PaulEsteves
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HOULY Daily Challenge » Day 27 | Materials: Translucent
- PaulEsteves
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HOULY Daily Challenge » Day 26 | Materials: Metallic
- PaulEsteves
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Day 26: Metallic. Had some fun with volume modeling! I love how incredibly fast Houdini is, even on my old, very sub-par machine.
HOULY Daily Challenge » Day 25 | Worlds: Underground
- PaulEsteves
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HOULY Daily Challenge » Day 24 | Worlds: Ancient
- PaulEsteves
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Day 24: Ancient. This one kicked my ass… haha.. I must have started 6-7 different ideas and they just didn't work/I couldn't do what I set out to do. It was brutal and stressful. Definitely my most challenging one to date, so, ended up going super simple to get something done in time.
HOULY Daily Challenge » Day 23 | Worlds: Waterway
- PaulEsteves
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Day 23: Waterway. I really enjoyed this one, dived into some procedural rock formation with the help of some useful tutorials out there. It's a very satisfying feeling trying something new and it actually working, haha!
HOULY Daily Challenge » Day 22 | Worlds: Sky
- PaulEsteves
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Day 22: Sky. I think I'm going to miss this challenge when it ends.. I've learnt SO much over the last few weeks, it's been incredible!
HOULY Daily Challenge » Day 21 | Worlds: Urban
- PaulEsteves
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Day 21: Urban. Had a lot of fun exploring new things with this one. Played with the OSM labs tools and some greebling!
HOULY Daily Challenge » Day 20 | Worlds: Space
- PaulEsteves
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HOULY Daily Challenge » Day 19 | Worlds: Peak
- PaulEsteves
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Day 19: Peaks. Not sure what happened today, just didn't quite work the way i thought haha.
HOULY Daily Challenge » Day 18 | Animals: Muscle
- PaulEsteves
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HOULY Daily Challenge » Day 17 | Animals: Bones
- PaulEsteves
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HOULY Daily Challenge » Day 16 | Animals: Feathers
- PaulEsteves
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HOULY Daily Challenge » Day 15 | Animals: Drool
- PaulEsteves
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Day 15: Drool. Had a lot of fun making this one. I've loved how much this challenge has pushed me creatively, would never have thought to make a character like this, so, thank you SideFX and Houly! Half way there!
HOULY Daily Challenge » Day 14 | Animals: Scales
- PaulEsteves
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Day 14: Scales. Massively inspired by some other amazing artists who have done a similar style.
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