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Houdini Lounge » Houdini 20 will be unveiled (not released) on October 26
- Ruteger
- 9 posts
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Should I start learning Houdini 19.5 now or wait for v20 to start? Will v20 be that much different in regards to learning curve or workflow?
Edited by Ruteger - 2023年10月18日 16:35:27
Technical Discussion » Kill Particles Question
- Ruteger
- 9 posts
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One more question, why do the particles/spheres seem to wiggle around instead of coming to a complete rest?
Technical Discussion » Kill Particles Question
- Ruteger
- 9 posts
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vusta
here's one way...tho I'm not quite sure what you're doing or intend on doing.
(the question is a bit vague...kill the entire simulation ? or just stop emitting ? big difference
between the 2)
Vusta,
thanks for the reply. I just want to fill up a bowl/glass with a few "marbles" so just want the emission of particles killed/stopped at a certain point and let the marbles settle. The scene you attached is what I was wanting, so will take a look and see what you did...
Edited by Ruteger - 2021年6月25日 23:57:47
Technical Discussion » Kill Particles Question
- Ruteger
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What's the best way to kill a simulation of particles after say 10 particles have been emitted or at frame (x)?
The simulation is attached. TIA!
The simulation is attached. TIA!
Edited by Ruteger - 2021年6月25日 19:51:07
Technical Discussion » Blurry Clouds
- Ruteger
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Hi,
Running H17, and trying to render some off the shelf standard colored clouds in a sharp and billowing fashion, but all I get is a blurry mess.
How can I get some better results?
https://ibb.co/jfFb5f [ibb.co]
Running H17, and trying to render some off the shelf standard colored clouds in a sharp and billowing fashion, but all I get is a blurry mess.
How can I get some better results?
https://ibb.co/jfFb5f [ibb.co]
Houdini Indie and Apprentice » Flat Wire Shaded Default
- Ruteger
- 9 posts
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Houdini Indie and Apprentice » Flat Wire Shaded Default
- Ruteger
- 9 posts
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How can I make the default shading mode Flat Wire Shaded? of course, it is easy to change temporarily, but I would like it made permanent.
Thanks,
Ruteger
Thanks,
Ruteger
Houdini Indie and Apprentice » Why DEL File Objext? Create in Context
- Ruteger
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So we are deleting the file object because we don't want to reference defgeo.bgo, but the new geometry we will create such as a line, etc.?
Houdini Indie and Apprentice » Why DEL File Objext? Create in Context
- Ruteger
- 9 posts
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Started learning Houdinin 9.1, and I think it is an awesome app. Somewhat intimidating, but I am actually starting to really enjoy its power the more I use it.
A number of tuts from here and Digital Tutors have instructed to delete the file object from a SOP/DOP during an excercise. I don't understand the purpose behind this.
For exmple in the Stamp tut from here, he creates a Geometry objext then deletes the file object. Huh?
What is “create in context?” Why use it?
Lastly, how to I make my viewport black as in the tuts from here?
A number of tuts from here and Digital Tutors have instructed to delete the file object from a SOP/DOP during an excercise. I don't understand the purpose behind this.
For exmple in the Stamp tut from here, he creates a Geometry objext then deletes the file object. Huh?
What is “create in context?” Why use it?
Lastly, how to I make my viewport black as in the tuts from here?
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