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Technical Discussion » emitting rbd objects from pop simulation -issue
- Sence3D
- 4 posts
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Technical Discussion » emitting rbd objects from pop simulation -issue
- Sence3D
- 4 posts
- Offline
I´m currrently trying to add some debris to my fracture simulation, therefore I use a pop simulation to emit the debris, however when I use a popsource in my popsim the rbd solver doesnt recognize my packed geo but when I use a poplocation as the source, it does.
I can´t see why it is working only with a poplocation as a particle source.
I can´t see why it is working only with a poplocation as a particle source.
Houdini Learning Materials » Best way to learn VEX ?
- Sence3D
- 4 posts
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Hey,
I was told that, that I have to use VEX to use Houdini efficiently, so as I have no expierence at coding at all and I dont know where to start with it, I want to ask you guys if you have any good resources or learning paths.
Thanks
Nick
I was told that, that I have to use VEX to use Houdini efficiently, so as I have no expierence at coding at all and I dont know where to start with it, I want to ask you guys if you have any good resources or learning paths.
Thanks
Nick
Houdini Learning Materials » Is it possible to create this effect without a attribute wrangle?
- Sence3D
- 4 posts
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Hey,
im new to houdini and im watching a lot of tutorials right now and im wondering if its possible to create this effect without any coding knowledge.
Here´s the effect im talking about:
Thanks
im new to houdini and im watching a lot of tutorials right now and im wondering if its possible to create this effect without any coding knowledge.
Here´s the effect im talking about:
Thanks
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