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Technical Discussion » All But Group, Delete DOP

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anon_user_63541013
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 2013年6月20日 20:24:15
As you can see in this file, deleting group works, but deleting all but it does not.
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Technical Discussion » All But Group, Delete DOP

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anon_user_63541013
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 2013年6月20日 16:55:13
How do you make it re-evaluate every frame? Currently because no objects are selected it deletes all, but as objects start to group it doesn't update.
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Technical Discussion » All But Group, Delete DOP

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anon_user_63541013
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 2013年6月20日 05:57:45
Thanks, I used to know all of this, it's been about 3 or so months since I've really used it though, can't believe I got ! confused with it.
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Technical Discussion » All But Group, Delete DOP

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anon_user_63541013
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 2013年6月19日 22:58:42
How do you delete every object but ones from a group in the delete DOP?
I tried: “!group”, with no success.
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Houdini Lounge » Mac OS X Mavericks

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anon_user_63541013
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 2013年6月17日 05:52:13
Also Mavericks comes with OpenCL 1.2, and it works on intel 4000/5000 graphics. I found it funny that the original developers of OpenCL for sometime didn't have the latest version running. Maybe this stuff got pushed aside with iOS but they're picking up the slack again.
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Houdini Lounge » Mac OS X Mavericks

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anon_user_63541013
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 2013年6月16日 14:43:43
Yes, Apple's LLVM 5.0 seems to give some fairly big speed improvements, although you're code probably doesn't rely on compiler optimisations so much.
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Houdini Lounge » Mac OS X Mavericks

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anon_user_63541013
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 2013年6月15日 19:23:56
Do SESI use LLVM?
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Houdini Lounge » Mac OS X Mavericks

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anon_user_63541013
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 2013年6月13日 17:44:55
https://developer.apple.com/wwdc/videos/ [developer.apple.com] you might be interested in the Painting the Future video, in it they demo MARI on the new Mac Pro. I saw some Houdini work in the reel at the start I think.
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Houdini Lounge » Mac OS X Mavericks

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anon_user_63541013
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 2013年6月10日 19:20:36
There are apparently lot's more performance enhancements. This version seems to me like the best of both worlds, feature wise Mac OS X has always been the best, now they're going further with performance.
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Houdini Lounge » Mac OS X Mavericks

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anon_user_63541013
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 2013年6月10日 19:01:32
Betas are available, have been for about an hour I think.
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Houdini Lounge » Mac OS X Mavericks

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anon_user_63541013
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 2013年6月10日 19:00:32
I like the idea of keeping the HDDs separate, it's normally the thing that fails, and also causes heating issues so a machine of this size probably couldn't deal with them as well. I think this direction is ripe with possibility and if not this version surely down the line for me it will be the best workstation. I think it's OpenGL 4.1 right now. The performance enhancements on the CPU/memory side of things are very impressive: http://www.apple.com/osx/preview/advanced-technologies.html [apple.com] . It's good to see the focus back on performance.
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Houdini Lounge » Mac OS X Mavericks

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anon_user_63541013
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 2013年6月10日 17:31:15
The performance enhancements to Mac OS X have me very excited, especially considering the new Mac Pro. I'm most pleased by OpenGL 4. When will you guys get your hands on it, and will there be fullscreen mode ever? It (full screen mode, and mission control), has completely changed how I multitask.
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Technical Discussion » Texturing a box.

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anon_user_63541013
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 2013年1月13日 22:15:27
My OpenGL engine needs 0-1, I guess I could code it in to simply transpose but I can't be bothered.
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Technical Discussion » Texturing a box.

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anon_user_63541013
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 2013年1月13日 19:29:25
Thankyou.
I'd have thought UV texturing would be a little more straight forward for texturing a box.
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Technical Discussion » Texturing a box.

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anon_user_63541013
197 posts
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 2013年1月13日 01:06:21
This might be the worst question ever asked here but I'm going to ask it anyway.
How do you texture a box without edge consolidation so that each face has from bottom left to bottom right clockwise these UVs: 0,0 0,1 1,1 1,0. I need it for a Game engine I'm making. It should be fairly simple but I end up with only 2 faces working and the rest smeared (stripes of the first row of pixels) when I import the Obj. It's not the engine because I've used arrays before I made the object loader and the loader works on third party models fine.
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Houdini Learning Materials » Dynamic Wetmaps Tutorial

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anon_user_63541013
197 posts
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 2012年12月20日 07:09:42
Maybe do it in the one thread.
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Houdini Learning Materials » Toronto Technical Evening: Bullet Simulations

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anon_user_63541013
197 posts
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 2012年11月30日 06:18:18
Is this still going to be posted?
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Houdini Learning Materials » USGS satelite data

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anon_user_63541013
197 posts
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 2012年11月29日 08:46:51
It teaches how to interpret data in Houdini using python so it's worth a look up, you can do it in python, so watching it will teach you how to do python under Houdini, instead you could look at their python tut if a maybe isn't worth the money.
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Technical Discussion » bounce question

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anon_user_63541013
197 posts
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 2012年11月26日 00:29:15
Put this in technical discussion.
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Work in Progress » Houdini Audio Driven Animation

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anon_user_63541013
197 posts
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 2012年11月22日 17:07:40
Nice, drive it to some jazz next time!
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