Thank you, Now it is clear!
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Technical Discussion » What the difference between $VTX and @vtxnum?
- envil
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Technical Discussion » What the difference between $VTX and @vtxnum?
- envil
- 45 posts
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What the difference between $VTX and @vtxnum?
Using $VTX with the point-old node gives 0,1,2,3,0,1,2,3,0,1,2,3 etc
Using @vtxnum in the wrangle node gives 0,1,2,3,4,5,6,7,8,9,10,11…
Using $VTX with the point-old node gives 0,1,2,3,0,1,2,3,0,1,2,3 etc
Using @vtxnum in the wrangle node gives 0,1,2,3,4,5,6,7,8,9,10,11…
Edited by envil - 2019年2月18日 06:03:54
Technical Discussion » Input colors in DOP. Violet, light green and dark green.
- envil
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Technical Discussion » Input colors in DOP. Violet, light green and dark green.
- envil
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Hi!
I can`t find information.
Gray input is for objects, light green for data.
Dark green, I`m not sure, but is for different outputs, which depends from inputs. It`s right?
And what`s different between green and violet colors?
I can`t find information.
Gray input is for objects, light green for data.
Dark green, I`m not sure, but is for different outputs, which depends from inputs. It`s right?
And what`s different between green and violet colors?
Edited by envil - 2016年10月1日 06:35:44
Houdini Learning Materials » What is the best way to understand DOP in depth?
- envil
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What is the best way to understand DOP in depth?
Maybe some books or articles, how it works. I know, there is a lot of information around, but just tutorials and pieces of information.
Maybe some books or articles, how it works. I know, there is a lot of information around, but just tutorials and pieces of information.
Technical Discussion » read elements of attributes in vex
- envil
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v@cloner = set(u@double.x,0,0);
help:
http://archive.sidefx.com/docs/houdini15.5/vex/snippets [archive.sidefx.com]
Edited by envil - 2016年6月15日 14:49:41
Technical Discussion » read elements of attributes in vex
- envil
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You can create an array and get elements of array
Or you can use vector, and get components by .x, .y, .z, for example
i[]@boo = { 0, 2, 6, 4, 6};
@P.x = @boo[ 2];
Or you can use vector, and get components by .x, .y, .z, for example
v@new_vector = { 4, 5, 6};
@P.y = @new_vector.z;
Edited by envil - 2016年6月15日 08:23:47
Technical Discussion » RBD Bullet wall destruction
- envil
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There is another way to bottom row will not broke their glue constraint at start of simulation?
It is a reason, why basement box used.
It is a reason, why basement box used.
Edited by envil - 2016年6月15日 02:26:23
Technical Discussion » RBD Bullet wall destruction
- envil
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It`s new version. Now, basement box is active, but so massive. Bottom row of bricks bound with basement through hard constraint.
Glue strength on bricks now is very small or zero, but bricks don`t move when hitted.
I guess it`s my logical mistake, but where?
May be I can read somewhere information about how Bullet works?
Glue strength on bricks now is very small or zero, but bricks don`t move when hitted.
I guess it`s my logical mistake, but where?
May be I can read somewhere information about how Bullet works?
Technical Discussion » RBD Bullet wall destruction
- envil
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Hi!
https://i.gyazo.com/267a1c054efe521bde198946af4da0ab.gif [i.gyazo.com]
I set active=0 for bottom box, but for the bricks - 1. Why they are not active?
https://i.gyazo.com/267a1c054efe521bde198946af4da0ab.gif [i.gyazo.com]
I set active=0 for bottom box, but for the bricks - 1. Why they are not active?
Edited by envil - 2016年6月14日 17:36:40
Technical Discussion » Is it possible to use RB in Animation Editor without "Spacebar" key?
- envil
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Guillaume
Did you try it in a recent 15.5 build? It should be fixed.
Yes, it`s fixed!
Thanx!
Technical Discussion » Is it possible to use RB in Animation Editor without "Spacebar" key?
- envil
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jeff
I would love to see a RMB-click pop up the menu but a RMB-click-drag do the zoom…
Yes!
It was in Houdini 14.
Edited by envil - 2016年6月10日 13:19:49
Technical Discussion » Is it possible to use RB in Animation Editor without "Spacebar" key?
- envil
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Houdini Lounge » ATI V5700 Graphic card display problem
- envil
- 45 posts
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Houdini Lounge » ATI V5700 Graphic card display problem
- envil
- 45 posts
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Houdini Indie and Apprentice » Scattering in Pyro Mat
- envil
- 45 posts
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Houdini Lounge » write disk cache
- envil
- 45 posts
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Houdini Lounge » Vorticle force
- envil
- 45 posts
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Thank you jlait!
How can I set those parameters automatic in first frame only, from VorticleRecycle node, only in frame 1?
I need this, I use a Resize node and then I change resolution of smoke fluid for final render, size of bbox is changed. And vorticles have spacing because of sizes vorticle geometry and smoke bbox is differents. hm… sorry for my bad-bad english, I try one`s best…
see attached image and scene
How can I set those parameters automatic in first frame only, from VorticleRecycle node, only in frame 1?
I need this, I use a Resize node and then I change resolution of smoke fluid for final render, size of bbox is changed. And vorticles have spacing because of sizes vorticle geometry and smoke bbox is differents. hm… sorry for my bad-bad english, I try one`s best…
see attached image and scene
Houdini Lounge » write disk cache
- envil
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I know, if I cache particles in maya and retime them, I have normal motion, because parameters (Vel etc) save in cache as vectors, and with retime just interpolate.
Houdini Lounge » write disk cache
- envil
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Thanks for answers, Im use $SF3 and I have 001,002,003… files, frame by frame.
My question about this cache files, they include substep information or no? :roll:
My question about this cache files, they include substep information or no? :roll:
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