Just updated to the newest version. Works for me. Thank you Fabricio!
I was able to fix the orients by using a rest skeleton and retarget the point positions with an IK solver. First I get the hand orientation with look at the root of index and pinky using the root of middle as an up vector.
It sort of works, the main issue is that the length of the fingers changes, so the IK has sometimes difficulties to reach the target.
![](/forum/attachment/1958632d7ef313a6b3fd90418621593804ffae0c/)
![](/forum/attachment/79068be571671a33f1a4455d949b8b46ca841bc8/)
white is rest
red is just copying the point positions of the animiation, with broken orients
green is after the finger IK with fixed orientations but slightly different pose due to different bone scale.