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Found 7 posts.

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Houdini Lounge » Houdini design update

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ubcsdelta
7 posts
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 2023年5月18日 00:14:05
Ok-ok-ok, please SideFX just give those guys couple of optional skins in Color Settings and they'll be good.

However, improvements to the text / VEX editor could be appreciated.

citizen
I wish fewer people used the word "design" when they refer strictly to looks.
x10, thanks for pointing that out.
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Solaris » Force USD Preview Surface in OpenGL Viewer with 19.5

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ubcsdelta
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 2022年8月25日 14:58:08
mtucker
In 19.5.353 there is an environment variable, HOUDINI_GL_USE_MATERIALX (defaults to 1) which can be set to 0 to completely disable the use of MaterialX shaders by Houdini GL.

Thanks, helped a lot 😊
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3rd Party » AMD Radeon ProRender Solaris plugin

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ubcsdelta
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 2022年8月19日 05:45:43
Installed yesterday, huge fun for us unhappy Mac users w/o NVidia gpus, please kindly accept my gratitude for making it available for Solaris 😊

However just can't figure out the way to pass point/prim/vertex color properties. Could please someone point me to the right direction?
Thanks 😊
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Houdini Lounge » Any rumours of Houdini 19?

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ubcsdelta
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 2021年10月14日 04:05:28
https://www.sidefx.com/ja/forum/topic/68222/?page=1#post-290029 [www.sidefx.com]

Using CUDA is not very GPU agnostic it seems.
Edited by ubcsdelta - 2021年10月14日 04:07:02
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Houdini Lounge » Any rumours of Houdini 19?

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ubcsdelta
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 2021年10月9日 17:25:02
SIgor420
I want to be an artist that can do cool stuff without ever touching the code. If I wanted to a programmer, I would go to programming school.

I think it's not Houdini's fault, it's just the generative/procedural design methodology that is hard. I'm not a programmer myself but it seems sometimes the code might be the most approachable/readable way of expressing the complicated procedural system.
Anyway I think SideFX is doing a great job with making these advanced paradigms relatively accessible and pleasant to work with (Rhino Grasshopper, I'm looking at you シ)

Midphase
Anytime that a tool comes out that makes something easier and faster, the net result is artists pushing creativity even more -- not less.
That is the exact reason why most of the award winning shots are made in Spline.

Midphase
What does that even mean?
Just look at how "cool" rich tool tips are in photoshop, then try to edit something 32bpc. And the answers will come.
Edited by ubcsdelta - 2021年10月9日 17:55:28
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Houdini Lounge » Any rumours of Houdini 19?

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ubcsdelta
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 2021年10月9日 04:20:36
tsiwt
Obviously SideFX needs to revamp its U.I/U.X I have to jump between so many windows just to render. This is absurd. Material assignment and the material interface is such a drag visually. Parameter windows needs better organization not everything on the same hierarchy. Just making some text bolder than other to differentiate the operations can go a long way. What if you hover over a node and there is another icon that if you click it gives you an example of how to use that node in a small window.

Please-please-please do not Adobefy our beloved houdini...
Edited by ubcsdelta - 2021年10月9日 04:21:05
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PDG/TOPs » Setting ImageMagick env variable on a Mac

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ubcsdelta
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 2021年2月9日 12:18:33
If someone still struggling:

1. Install imagemagick via brew
brew install imagemagick

2. Add this line to your houdini.env
PDG_IMAGEMAGICK="/usr/local/bin/magick"

The .env path is ~/Library/Preferences/houdini/18.5/houdini.env

3. Relaunch Houdini

4. Set ImageMagick binary option to $PDG_IMAGEMAGICK in your imagemagick node

Hope that helps

PS MacOS Catalina, Houdini 18.5
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