However, improvements to the text / VEX editor could be appreciated.
citizenx10, thanks for pointing that out.
I wish fewer people used the word "design" when they refer strictly to looks.
citizenx10, thanks for pointing that out.
I wish fewer people used the word "design" when they refer strictly to looks.
mtucker
In 19.5.353 there is an environment variable, HOUDINI_GL_USE_MATERIALX (defaults to 1) which can be set to 0 to completely disable the use of MaterialX shaders by Houdini GL.
SIgor420
I want to be an artist that can do cool stuff without ever touching the code. If I wanted to a programmer, I would go to programming school.
MidphaseThat is the exact reason why most of the award winning shots are made in Spline.
Anytime that a tool comes out that makes something easier and faster, the net result is artists pushing creativity even more -- not less.
MidphaseJust look at how "cool" rich tool tips are in photoshop, then try to edit something 32bpc. And the answers will come.
What does that even mean?
tsiwt
Obviously SideFX needs to revamp its U.I/U.X I have to jump between so many windows just to render. This is absurd. Material assignment and the material interface is such a drag visually. Parameter windows needs better organization not everything on the same hierarchy. Just making some text bolder than other to differentiate the operations can go a long way. What if you hover over a node and there is another icon that if you click it gives you an example of how to use that node in a small window.
brew install imagemagick
PDG_IMAGEMAGICK="/usr/local/bin/magick"