If the menu item is missing then unfortunately have no idea.
If you're saving recipes to $HIP/otls than it might be helpful to add a project path to hpath
The most convenient way is thorough package file. You can run this snippet in your terminal while replacing <VALUES_IN_BRACKETS> to those relevant to your config
echo \
'
{
"hpath": [
{
"value": "<PROJECT_PATH>",
"method": "append"
}
]
}
' \
> /Users/<USER_NAME>/Library/Preferences/houdini/20.5/packages/<PROJECT_NAME>.json
Found 12 posts.
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Houdini Lounge » Recipes on Mac
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- ubcsdelta
- 12 posts
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Houdini Lounge » Cd into a material network?
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- ubcsdelta
- 12 posts
- Offline
ray_roamer
I noticed there's no Bind node in the MaterialX builder -- is there a way to get the vertex Cd there too?
Please try this
USD Prim Var Reader node
Var Name displayColor
Houdini Lounge » Recipes on Mac
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- ubcsdelta
- 12 posts
- Offline
Please confirm that the menu item is missing (see attach)
macOS BigSur, x86
macOS BigSur, x86
Edited by ubcsdelta - 2024年10月28日 07:50:54
Houdini Lounge » The hotkey system is broken in Houdini 20.5
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- ubcsdelta
- 12 posts
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timurproko
The mission impossible: To design an interface that shows zero useful information yet occupies the entire vertical space of a 4K monitor.
That is simply not true (see attach, 1080).
timurproko
In design, there is a common pattern used to evaluate UX/UI, known as "visual noise" or "cognitive overload."
In design it's unprofessional to evaluate anything with one single criteria such as "cognitive overload".
...
Guys could you please stop asking for adobefying/blenderfying our beloved Houdini, please
Edited by ubcsdelta - 2024年10月19日 03:59:32
Houdini Lounge » what happened to the Houdini 21 post?
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- ubcsdelta
- 12 posts
- Offline
raincole
In other words, SideFX doesn't value indie users and doesn't want to hear their opinions.
With all due respect according to my experience this is a huge overstatement.
Houdini Lounge » Houdini design update
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- ubcsdelta
- 12 posts
- Offline
Ok-ok-ok, please SideFX just give those guys couple of optional skins in Color Settings and they'll be good.
However, improvements to the text / VEX editor could be appreciated.
However, improvements to the text / VEX editor could be appreciated.
citizenx10, thanks for pointing that out.
I wish fewer people used the word "design" when they refer strictly to looks.
Solaris and Karma » Force USD Preview Surface in OpenGL Viewer with 19.5
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- ubcsdelta
- 12 posts
- Offline
mtucker
In 19.5.353 there is an environment variable, HOUDINI_GL_USE_MATERIALX (defaults to 1) which can be set to 0 to completely disable the use of MaterialX shaders by Houdini GL.
Thanks, helped a lot 😊
3rd Party » AMD Radeon ProRender Solaris plugin
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- ubcsdelta
- 12 posts
- Offline
Installed yesterday, huge fun for us unhappy Mac users w/o NVidia gpus, please kindly accept my gratitude for making it available for Solaris 😊
However just can't figure out the way to pass point/prim/vertex color properties. Could please someone point me to the right direction?
Thanks 😊
However just can't figure out the way to pass point/prim/vertex color properties. Could please someone point me to the right direction?
Thanks 😊
Houdini Lounge » Any rumours of Houdini 19?
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- ubcsdelta
- 12 posts
- Offline
https://www.sidefx.com/ja/forum/topic/68222/?page=1#post-290029 [www.sidefx.com]
Using CUDA is not very GPU agnostic it seems.
Using CUDA is not very GPU agnostic it seems.
Edited by ubcsdelta - 2021年10月14日 04:07:02
Houdini Lounge » Any rumours of Houdini 19?
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- ubcsdelta
- 12 posts
- Offline
SIgor420
I want to be an artist that can do cool stuff without ever touching the code. If I wanted to a programmer, I would go to programming school.
I think it's not Houdini's fault, it's just the generative/procedural design methodology that is hard. I'm not a programmer myself but it seems sometimes the code might be the most approachable/readable way of expressing the complicated procedural system.
Anyway I think SideFX is doing a great job with making these advanced paradigms relatively accessible and pleasant to work with (Rhino Grasshopper, I'm looking at you シ)
MidphaseThat is the exact reason why most of the award winning shots are made in Spline.
Anytime that a tool comes out that makes something easier and faster, the net result is artists pushing creativity even more -- not less.
MidphaseJust look at how "cool" rich tool tips are in photoshop, then try to edit something 32bpc. And the answers will come.
What does that even mean?
Edited by ubcsdelta - 2021年10月9日 17:55:28
Houdini Lounge » Any rumours of Houdini 19?
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- ubcsdelta
- 12 posts
- Offline
tsiwt
Obviously SideFX needs to revamp its U.I/U.X I have to jump between so many windows just to render. This is absurd. Material assignment and the material interface is such a drag visually. Parameter windows needs better organization not everything on the same hierarchy. Just making some text bolder than other to differentiate the operations can go a long way. What if you hover over a node and there is another icon that if you click it gives you an example of how to use that node in a small window.
Please-please-please do not Adobefy our beloved houdini...
Edited by ubcsdelta - 2021年10月9日 04:21:05
PDG/TOPs » Setting ImageMagick env variable on a Mac
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- ubcsdelta
- 12 posts
- Offline
If someone still struggling:
1. Install imagemagick via brew
2. Add this line to your houdini.env
The .env path is ~/Library/Preferences/houdini/18.5/houdini.env
3. Relaunch Houdini
4. Set ImageMagick binary option to $PDG_IMAGEMAGICK in your imagemagick node
Hope that helps
PS MacOS Catalina, Houdini 18.5
1. Install imagemagick via brew
brew install imagemagick
2. Add this line to your houdini.env
PDG_IMAGEMAGICK="/usr/local/bin/magick"
The .env path is ~/Library/Preferences/houdini/18.5/houdini.env
3. Relaunch Houdini
4. Set ImageMagick binary option to $PDG_IMAGEMAGICK in your imagemagick node
Hope that helps

PS MacOS Catalina, Houdini 18.5
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