goldfarb
hi
you may want to watch this:
https://www.sidefx.com/tutorials/rigging-series-2-capturing-geometry/ [www.sidefx.com]
and post back with any other questions you have, or post the hip file and we can figure it out together.
Hi, I did, at least the first hour It's a very nice tutorial I will have top watch completely. But right now I'm in a little of a hurry. I could have done it in Blender, but I thought why not give it a chance with Houdini, has to happen someday
I think I have it quite ok now. I used the greatness of Houdini for it. I first squashed the object by a y factor of 0.02 first, so that the capture region perfectly fit the object. Then, after the capturing process, I simply added a new transform node and stretched the result by a factor of 200 and I got a perfect result after a little tweaking of the weight parameters.
After this project I will surely finish the tutorial and hopefully be able to answer the questions myself, and if not, will ask again