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Technical Discussion » Boolean on polycurves
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- PolyMarvels
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Can you share an example image of what you would need to do, or create?
Edited by PolyMarvels - 2023年1月9日 15:38:54
Work in Progress » Final Fantasy XV | Noctis Sword | WiP
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- PolyMarvels
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Some props which will serve as side asset, probably something like pedant as easter eggs...
Houdini Learning Materials » Mini Project: Modeling a Blitzball | Final Fantasy X
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- PolyMarvels
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Hey guys, while making a bigger project which will take me some more time, I decided to do a mini project to give you a glimpse of what's coming next. This model is basically a part of bigger project and it will be used in different way then showed here. Anyway, hopefully you learn something new... 

Playlist:
https://www.youtube.com/playlist?list=PLjZkvPsldTW_-pF_BaFA28aw0CjsD37mw [www.youtube.com]

Playlist:
https://www.youtube.com/playlist?list=PLjZkvPsldTW_-pF_BaFA28aw0CjsD37mw [www.youtube.com]
Work in Progress » Final Fantasy XV | Noctis Sword | WiP
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- PolyMarvels
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Here is an update...so far I've been using Pyro, KineFX, Vellum and more to create this piece. I still have plenty to do and if this ever becomes a tutorial, its gonna be a long one...
Work in Progress » Final Fantasy XV | Noctis Sword | WiP
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- PolyMarvels
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Hey folks, just wanted to continue sharing some of the things I've been working on and with this one I think I have a good material for a next project type tutorial. It's all vanilla stuff, with exception of using QRemesher due to the fact one is coming from SideFX hopefully with H20, until then, I am just exploring workflows and possibilities as always, so far here is the result...if you have any questions, please feel free to ask or simply join PM Discord. 



Edited by PolyMarvels - 2022年10月21日 10:31:00
Houdini Learning Materials » Houdini 19.5 | Epic Speed Modeling | Kitchen
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- PolyMarvels
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Houdini Learning Materials » Houdini 19.5 | Epic Speed Modeling | Kitchen
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- PolyMarvels
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osongOk, Ill ask SideFX to change it, not a problem.
still, this is definitely not a masterclass

Houdini Learning Materials » Houdini 19.5 | Epic Speed Modeling | Kitchen
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- PolyMarvels
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osongI am not sure whats the point of your comment but let me clarify as it seems that you are jumping to conclusions far to easy.
This is not speed modeling, it is a sped-up video of modeling. Not the same.
Also, on the front page it is under "Masterclass" section. A non-narrated video that is x10 of original speed has nothing to do with masterclass (can't edit my comment there, so clarifying here).
So, first things first its called speedmodeling cuz everyone calls sped-up video speedmodeling, so I did it too. Second thing, uploading a videos doesn't give much flexibility when comes to choosing beginner, intermediate or masterclass, so I was like, ok this is definetly not beginer stuff, not even intermediate so I chose Masterclass because I had to choose one. Also, I was aware that this is not tutorial as you said, so BEFORE I uploaded that video, I asked SideFX is that ok or not, and they said its ok, so I shared the video for two reasons here. 1st to make people aware about my channel and to ake people aware what you can do in Houdini even though many says its no for that, so hopefully this clears a bit things for you. On the other hand, I do have plans to make new modeling tutorials as I came up with a lot of new things and workflows in past 6 month while not recording. Hopefully that helps clear few things for you.

And you as a content creator, I would expect more respectful comments then just 'lmao', at least proper feedback or constructive criticim.

Edited by PolyMarvels - 2022年10月8日 06:06:14
Houdini Learning Materials » Houdini 19.5 | Epic Speed Modeling | Kitchen
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- PolyMarvels
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Houdini Learning Materials » Houdini 19.5 | Epic Speed Modeling | Kitchen
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- PolyMarvels
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Here is a quick update and WIP. I plan to make a tutorial on how to apply materials in an easy way etc. This one should be fun!

julcaGlad to hear I am not the only one. For these kind of things Houdini is really great. Its not without flaws, but it definitely comes with some benefits too, so in the end its a trade of.
It's happy to this in the light because yes we can use houdini for any kind of modeling stuff and also for "architectural" work.
I personally use it for this without need of any sort of "modeler" plugin (as well it can be) to achieve lot of stuff with the benefit of the proceduralism way on the fly when needed.

Houdini Learning Materials » Houdini 19.5 | Epic Speed Modeling | Kitchen
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- PolyMarvels
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In this video, I am doing something that usually you don't think about when you mention Houdini, but here we are.

https://www.youtube.com/watch?v=pjUmOwIYzuQ [www.youtube.com]

https://www.youtube.com/watch?v=pjUmOwIYzuQ [www.youtube.com]
Work in Progress » Houdini 19.5 DM | Epic Speed Modeling | Rifle Gun
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- PolyMarvels
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Edited by PolyMarvels - 2022年10月2日 10:36:58
Technical Discussion » Why do I get a License Expires message in 2 days?
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- PolyMarvels
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Work in Progress » Procedural World Generation | Overpass Building Traffic Sim
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- PolyMarvels
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Work in Progress » The Vessel - working title for a work in progress
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- PolyMarvels
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Looks good so far, I love the atmosphere. 
Try throwing polyBevel on those extrusions/boxes.

Try throwing polyBevel on those extrusions/boxes.
Work in Progress » Procedural World Generation | Overpass Building Traffic Sim
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- PolyMarvels
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This is really beyond impressive. Well done man!!!! These kind of videos make me wanna learn Houdini even more.
Houdini Lounge » What holds yourself/studio from adopting Houdini more?
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- PolyMarvels
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Digipiction
The same with modeling. It would appear to me that this area has had tons of improvements, but there is zero learning material out there discussing it in-depth. I recently found this guy, and when I saw him model in Houdini I was absolutely blown away (check e.g. here at minute 2:20)
https://www.youtube.com/watch?v=bse3aqnFowQ&t=140s [www.youtube.com]
I had absolutely no idea how much you can do directly within the viewport and how quickly you can perform modeling steps.
Thanks for the kind words. I spent tons of time exploring modeling workflows within Houdini and there is definitely potential for hard surface modeling, not much effort SideFX would have to make it a super solid solution for modeling.
The Big 3 for me would be...
1. Find a better solution for selecting geometry and flagging nodes when working with more than one node stream in one Geo Container. For switching between Geo Containers, I would be happy with the ZBrush solution with ALT+LMB on the ghosted object.
2. Symmetrical Selection as part of the Selection Tool
3. Improve consistency issues with existing tools and improve the existing tools as much as possible.
4. BONUS: Find more intuitive ways to use modeling tools e.g. more intuitive PolySplit tool and Edge Loop tool...
Now potential is there, but the bigger problem is that people have the impression Houdini cant do it and that is sucks, so they don't use it, which ends up with little effort on the molding side to improve things.
For everything else, I pretty much agree with most people's comments. For UI change I will bet we get something with H20. Its a nice round number to announce a bigger change and a new era of Houdini!!

P.S. - Please can we get shorcut for Starting and Pausing Karma on Solaris?!

Edited by PolyMarvels - 2022年4月23日 16:37:11
Work in Progress » Modelling of Mjolnir Hammer
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- PolyMarvels
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TangheStudent
is the detailing procedural or hand painted ?
I did those with PolyDraw tool, so it's not procedural.
LuckysitoThank you!
Super nice ! Well done

Houdini Learning Materials » Fur Dude main control issues
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- PolyMarvels
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Work in Progress » KineFX and Crowds: Robot Project
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- PolyMarvels
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Daryl DunlapThanks for the answer Daryl, much appriciated. Good luck with your project.SIgor420
I was wondering as you have probably more experience with KineFX, would it be possible to rigg that little robot with KiniFX in full and without VEX?
Hi, thanks for your question. The Robot is actually already rigged. What I'm doing in my latest post is creating a Rest Pose - the Rest Pose, at least my understanding of it, is so you can clearly see all of the mesh components versus when the Model is in a Pose than can obscure parts of it - for example, the Pose can have the hands closed, making it difficult to see all the fingers.
Various tools in Houdini have an option to put the model in its "Rest Pose". So, I needed a Rest Pose, so that I can create the Ragdoll collision shapes, and be sure that the collision shapes cover the mesh accurately.
To more directly answer your question - Yes, KineFX makes is super easy to bind/skin a mesh onto a Rig.
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