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Houdini Lounge » Creaseweight after subdivide. Why ?
- PolyMarvels
- 911 posts
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Houdini Lounge » Align the viewport camera to a selected polygon?
- PolyMarvels
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Yes, you can...but you need to use Construction Plane.
1. Set CP to a polygon or set of polygons you want to be in a frame.
2. While CP active, in viewport top right corner click on Persp menu
3. Scroll down to Home and select 'C-Plane Normal'
4. Select desired Camera and lock it
5. In viewport click 'Spacebar + H'
6. DONE
Basically, Camera view will align with CP normal. Hope that helps!
1. Set CP to a polygon or set of polygons you want to be in a frame.
2. While CP active, in viewport top right corner click on Persp menu
3. Scroll down to Home and select 'C-Plane Normal'
4. Select desired Camera and lock it
5. In viewport click 'Spacebar + H'
6. DONE
Basically, Camera view will align with CP normal. Hope that helps!
Houdini Lounge » Why is the UI Design of Houdini So Inconsistent?
- PolyMarvels
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BabaJPolyMarvels
Like Alexey said, we are all beta testers at this point with this kind of release.
Actually we are not...only for a small part of the program...that's the part you missed from my post.
There is so much more in Houdini that one can utilize for a wide variety of purposes that simply just works with no issues;
That means, it's not Beta.kodra
- An actual QA guy
- A person who made probably the best Houdini modeling tutorial online.
- A developer of a quite advanced Houdini plugin.
Only 3 people....you forgot to mention the hundereds that don't even come on the forums because they are busy using Houdini for their own needs, and using the many aspects of Houdini that do work with no issues.kodraIn this case yes - there is a difference, like in your case when you continously are harping on the negatives, which are actually in a minority when you compare it to the positives - and I already mentioned that - but you ignore that.
But of course, it's their own defect, not Houdini's. In the interesting world of software design, the customers are always wrong
Hopefully this thread gets locked down.
It's one thing to bring up issues, discuss and submit the bugs/rfes if it becomes clear it's not user inexeperience/mistakes.
But then, it's time to move on.
'Users' like yourself though, prefer to keep harping on the negatives repeatedly(and not move on) which serves no one who hopes to come on the the forum and learn something without having to wade through complaints.
Again, hope it gets shut down(these threads that keep harping the same issue) and that I've contributed towards that.
Buddy, while it's great that you are positive, that doesn't mean you are right. When software costs 5000€ you simply cannot go with that logic. There is a reason why studios don't switch to latest releases just like some artist cannot afford to switch due to instability of the software and bugs. I am getting crashes all around, even when saving, or opening new files etc.. That is unacceptable and no amount of positives can justify that. Try to say that to your client. Also SideFX is not bound to any release dates so they can afford extra time to polish the software but for some reason I guess, financial, they don't do it. I don't know how they test software internally but obviously not enough QA staff as I know many that reporting issues simply because they love the software and want to see it thrive, myself included.
We all love Houdini, but at some point one has to admit that some things are just not justifiable, like so many issues in this release.
Houdini Lounge » Why is the UI Design of Houdini So Inconsistent?
- PolyMarvels
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UI/UX is probably second worst thing to develop after viewport as its interconnected with everything, everywhere. If it was easy, it would already be done.
Changing UX demands changes in workflows which by now is probably lost battle. And its also not really clear what is wrong with UI and UX to actually be drastically changed to better. Its and we can only hope some things will be changed to some extent for better overall experience.
Changing UX demands changes in workflows which by now is probably lost battle. And its also not really clear what is wrong with UI and UX to actually be drastically changed to better. Its and we can only hope some things will be changed to some extent for better overall experience.
BabaJThey actually do have issue with quality. You cant release software in this kind of state...you can, but you shouldn't. Like Alexey said, we are all beta testers at this point with this kind of release.
SideFX doesn't have a quality control problem whatsoever - SideFX is actually very high quality.
Houdini Lounge » Why is the UI Design of Houdini So Inconsistent?
- PolyMarvels
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toonafish
The longer I use Houdini, the more I realize how brilliant Softimage was.
I still use it for modeling, and it’s a relief to simply focus on the task at hand, instead of being in a wrestling match while trying to get a job done.
What happened to those SI developers, did any them end up at Sidefx ?
I knew one while I was at Maxon, but then Maxon started doing what they are doing and lost him among many others. Not sure where rest of the people went, but I assume some went to Autodesk, some SideFX maybe, Unity, Epic etc.. Unfortunately, developers don't have much in saying how something should be developed (except code), they mostly do what they are told. So people should start blaming upper management, not devs or QA.
Houdini Lounge » Why is the UI Design of Houdini So Inconsistent?
- PolyMarvels
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Ill just add one thing among many other that leaves me scratching my head and that is new Clip SOP, which is great when looking the feature set, but then once you start using it, you notice its using different type of handle that actually is missing many features that can be bound to shortcuts that are actually useful for faster modeling etc...
Honestly as QA, I have no idea how this could be released in this state, its just not good at all (Houdini overall). Why SideFX is doing this its beyond me. Damaging the good established reputation is no way to go. And Alex, if you wanna be in Alpha/Beta, you must own FX license, which is another wth for me.
Also, many bugs coming from Vulkan as its very tricky to replace and develop due to many complexities.
Honestly as QA, I have no idea how this could be released in this state, its just not good at all (Houdini overall). Why SideFX is doing this its beyond me. Damaging the good established reputation is no way to go. And Alex, if you wanna be in Alpha/Beta, you must own FX license, which is another wth for me.
Also, many bugs coming from Vulkan as its very tricky to replace and develop due to many complexities.
Edited by PolyMarvels - 2024年7月28日 07:41:57
Technical Discussion » Importing hotkeys from H20 into H20.5
- PolyMarvels
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It would be great to fix that Search field that was in the top right corner. It's quite essential to the Hotkey Manager. I was hoping its gonna be fixed in the first daily build, but unfortunately, it is not.
Technical Discussion » Importing hotkeys from H20 into H20.5
- PolyMarvels
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Ondrej
Houdini 20.5 is using a new hotkey system, with new default configuration files and a new keymap file format and extension (.keymap2).
The documentation on all this is a little behind, so please bear with us.
You can bring in your bindings from an old .keymap file into a new .keymap2 file, with a helper python script, but it's a little involved. First you need to save out a new .keymap2 file from Houdini to act as source from which we will look up the bindings in the old .keymap file and generate a new .keymap2 file with your old bindings.
Then, in a python shell, you can run the following, replacing the arguments to match your file paths/names.import keymaputils keymaputils.importV1KeymapBindingsToKeymapFile("path_to_new_keymap2.keymap2", "path_to_old_keymap.keymap", "path_where_to_write_the_new_keyamp2_file", "KeymapName")
Thanks Onder, that will help, especially to Ikoon, for me I could do it manually and refresh the whole sheet, but I'll probably try the script first.
Thank you!
Technical Discussion » copernicus crashes alot
- PolyMarvels
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I still didn't have a chance to try it, but it could be hardware-related and also Vulkan viewport could cause a lot of these crashes as its always very tricky to change viewports. I even doubt its ready but rather pushed. Ill update the post once I try it out and test it properly. And I don't think its a real news that every new Houdini release is buggy as hell.
Technical Discussion » Importing hotkeys from H20 into H20.5
- PolyMarvels
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ikoonIll cry for you too my friend, my condolences.
I have over 300 hotkey overrides.
(some of them are assignments, some of them were automatic "un-assignments" of default hotkeys)
Thank you guys for the information. I hope there will be some way to convert them from 20 to 20.5
Technical Discussion » Importing hotkeys from H20 into H20.5
- PolyMarvels
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kodra
I contacted to SideFX support for this.
They suggest recreating the hotkeys in H20.5. No kidding.
I really don't know why they changed how hotkeys work.
What I would like to know is, what was improved!!!?
Edited by PolyMarvels - 2024年7月15日 13:48:36
Technical Discussion » Importing hotkeys from H20 into H20.5
- PolyMarvels
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Unfortunately, hotkey manager is totally broken, and to add salt to the injury, none of the shortcuts from H20 will work if imported. I need a vacation to chill off at this point.
Work in Progress » State of modeling in H20
- PolyMarvels
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kodra
Actually neither method achieves the same result as old PolyExtrude. The only simple way to do what old PolyExtrude does is... old PolyExtrude, I guess.
Not saying they're not good techniques to know!
Like I mentioned in the video, to me it is a bug that should be fixed...
Work in Progress » State of modeling in H20
- PolyMarvels
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Mike_AIndeed, plenty of ways to tackle that.
That's a good tip Igor.
Another technique I use for this situation is not to use Inset at all, but enable 'front transform' and scale down.
Work in Progress » State of modeling in H20
- PolyMarvels
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@Kodra, I am using this Frameio for the first time in hope its an easy way to share videos, so here is the link for you about how I utilize Smooth when stumbling on a similar issue.
https://f.io/Meum8IMA [f.io]
https://f.io/Meum8IMA [f.io]
Work in Progress » State of modeling in H20
- PolyMarvels
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kodra
Thanks for your help so far.
I've encountered another problem. PolyExtrude's inset seems to distort some topology for me, but not in your video.
I got this:Image Not Found
But in your video it works more like this:Image Not Found
What did I do wrong?
This can happen sometimes, I am not sure why in my case it didn't happen. But its easy to fix with Smooth SOP, another great technique to learn how to fix that kind of issues. At the end simply select that part of the mesh and invoke Smooth, and voila, its fixed (you might have to play with parameters).
Work in Progress » State of modeling in H20
- PolyMarvels
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kodraYes, I do but not that much as tutorial had different purpose. I plan to record Boolean tutorial next as its super nice in Houdini. But I could record something for you and explain how I use CP. Send me your email here in DM and I can share videos with you.
I'd like to see more about how you utilize C-plane, as I personally never used it. (Perhaps there is more about it in latter half that I haven't seen?)
kodraThe shortcut is Spacebar + Y, and without some kind of coding, I am not sure would it be possible to assign it to Radial Menu. That shortcut works great for me.
I've got another question though: is it possible to switch between these options with a shortcut or radial menu:
Also, there is another level of hiding primitives with Selection tool, which I have also bind to a shortcut.
Work in Progress » State of modeling in H20
- PolyMarvels
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kodraAh that's a bummer. Then just report the issue to SideFX, I will too so maybe it gets fixed. Thanks for letting me know about the typo, ill uodate it right now. And yes, it's ALT + S for Subdivide.
I can't. There was an important fix in 20.0.6xx about KineFX that is needed for my workflow. Thank for your suggestion though.
I also find a minor typo here:Image Not Found
Subdivide should be Alt+S right?
By the way, are you able to follow workflows to model something, even simple stuff?
Work in Progress » State of modeling in H20
- PolyMarvels
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kodraPolyMarvelskodraUnfortunately that was introduced after 20.0.506 and never fixed to this day. I didnt report as I just dont wanna bother at this point. And to remove that just hover over the HUD, click right mouse button and uncheck 'Visible'.
I've been experiencing another issue. I've notice the same issue in your video as well:Image Not Found
There are "ghost" HUD handles at the bottom left corner. I've got these from time to time. Have you found a way to get rid of them (without resetting the whole viewport)? Or have you reported this to SideFX?
Well when I right click on the ghost HUD handles it throws Python exceptions and doesn't show a context menu, so I can't even uncheck 'Visible'.
I'd like to report it to SideFX but so far I can't make the exact steps to reproduce this... they just randomly appear from time to time.
Just go with 20.0.506 build and you'll be fine. You are not missing anything.
Work in Progress » State of modeling in H20
- PolyMarvels
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kodraUnfortunately that was introduced after 20.0.506 and never fixed to this day. I didnt report as I just dont wanna bother at this point. And to remove that just hover over the HUD, click right mouse button and uncheck 'Visible'.
I've been experiencing another issue. I've notice the same issue in your video as well:Image Not Found
There are "ghost" HUD handles at the bottom left corner. I've got these from time to time. Have you found a way to get rid of them (without resetting the whole viewport)? Or have you reported this to SideFX?
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