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Found 28 posts.

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Mardini 2023 » Day 4 | Shape | Rough | Image

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morneauju66
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 2023年3月4日 12:19:34
Day 4 - Rough
Just having fun exploring and testing different approach for Hair, Karma and Solaris
Have a good day everyone!
Edited by morneauju66 - 2023年3月4日 12:19:50
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MARDINI Daily Challenge 2021 » Day 24 Animation | Creatures | Eat

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morneauju66
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 2021年3月24日 22:07:21
Mardini Day 24 | Creature Eat
Delicious meal for my creature. Wish I had more time for a Hi-Res sim
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MARDINI Daily Challenge 2021 » Day 23 Animation | Creatures | Sleep

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morneauju66
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 2021年3月23日 22:50:24
Mardini Day 23 | Sleep
A lot of work and test in COP context! The radial blur was a fun discovery.
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MARDINI Daily Challenge 2021 » Day 22 Animation | Creatures | Crawl

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morneauju66
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 2021年3月22日 22:29:58
DAY 22 | CRAWL
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MARDINI Daily Challenge 2021 » Day 21 Animation | Creatures | Run

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morneauju66
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 2021年3月21日 20:10:54
Mardini Day 21 | Run
Abstract Creature running
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Houdini Indie and Apprentice » Instance: Modify frame start

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morneauju66
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 2019年7月3日 06:18:57
thanks @cpb! Yeah that technique makes a lot of sens.
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Houdini Indie and Apprentice » Instance: Modify frame start

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morneauju66
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 2019年7月2日 09:25:27
Hi everyone,

I have a geo node with a cube moving inside and also an “instance” node at OBJ level. Is it possible to modify the frame number currently playing on different “@instance”. (I know there is other way of doing that but I want to know if it's possible with this specific context (instance node with s@instance pointing to another geo node))

Because I use: s@instance = “/obj/moving_cube”; I don't know how to access the current frame to offset every copy

I attached the example file

Thanks
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Houdini Indie and Apprentice » Resample node: Curveu is wrong?

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morneauju66
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 2019年6月26日 06:50:31
Thanks @jsmack for the explanation.

@Aizatulin, yeah I think that without the resample, it will travel “.25” for each segment even if the length is really different. That explained the speed of the last segment. Thanks for the file and your explanation!
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Houdini Indie and Apprentice » Resample node: Curveu is wrong?

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morneauju66
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 2019年6月25日 15:10:41
Hi everyone,

I want to growth a line using the primuv and curveu of a spline.

It seems that the curveu attribute inside the “resamplenode” doesn't give the same result has this code inside wrangler:
f@curveu = @ptnum / float(npoints(0)-1);

If I want to delete point with the primuv function with the resample node, it seems that the primuv doesnt return the same value so some point will appear or disapear at the wrong time.

Is there something that I dont understand with that resample?
I attach a simple HIP version of my problem for clarity.

I know that it will work with a carve node but that is not my goal here.

thanks!
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PDG/TOPs » TOP: Video montage in sequence order

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morneauju66
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 2019年6月24日 21:23:44
Thanks @chrisgreb for the answer!!

Finally I have used “partition by expression” to isolate my different sequence and after “partition by frame”. It works
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Technical Discussion » Houdini Console: Hotkey context error

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morneauju66
28 posts
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 2019年6月23日 13:39:21
Hi everyone,

Every time I open Houdini, I have this warning message in my houdini console:
WARNING: Found hotkey for context ‘h.pane.gview.state.sop.sidefx_stroke’ before the context definition

I'm not sure how to solve that problem.

thank you
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PDG/TOPs » TOP: Video montage in sequence order

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morneauju66
28 posts
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 2019年6月23日 09:02:58
Hi everyone,

In TOPS, my setup is able to render 3 different image sequences from different camera.

After that, I would like to automatically create one montage video that play those sequences in order.

After my “ROP Fetch” node in TOPS, How can I achieve that? or where can I find the information about that

Thanks!
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PDG/TOPs » Render flipbook

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morneauju66
28 posts
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 2019年6月22日 15:18:38
Thank you @sanostol!
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PDG/TOPs » Render flipbook

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morneauju66
28 posts
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 2019年6月21日 14:44:41
Is it possible to render flip book from TOP? I want to visualize quickly all my animations without making an actual render.

Thanks
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Houdini Indie and Apprentice » Python: ROP Context to render multiple cam

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morneauju66
28 posts
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 2019年6月19日 06:55:08
Hi @jsmack. Thanks for the answer!

Yes, I think it can be achieve with the TOP networks. I totally forget about using that.

Thanks
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Houdini Indie and Apprentice » TOPs: Debug in Sops

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morneauju66
28 posts
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 2019年6月19日 06:53:29
Thanks @Andr for the answer! I'll try it
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Houdini Indie and Apprentice » Python: ROP Context to render multiple cam

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morneauju66
28 posts
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 2019年6月18日 12:50:30
Hi everyone,

Is there any way to write python code inside ROP context?

I want to write a script that will detect the number of camera in my scene and automatically loop over one redshift output to render every camera. My goal was to create a python node with all the code that will execute, but there is no python node, which is weird.

Thanks
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Houdini Indie and Apprentice » TOPs: Debug in Sops

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morneauju66
28 posts
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 2019年6月15日 11:54:41
Hi everyone,

I have a question about TOPS on SOPS level.

In SOP, I create a simple geometry shape with basic transformation. After, I used TOPS to generate multiple variation of the shape. Everything works fine!

The only problem is that now that the attribute from the TOPS are use in SOPS, all the affected attributes have a default value of 0. For visualization, it's hard to debug or experiment after that. What is a good workflow for this situation?

Should a duplicate my node and use a switch? (see reference)
Edited by morneauju66 - 2019年6月15日 11:54:57
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Houdini Indie and Apprentice » Deforming Geometry with Moving Particles Conforming to Surface

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morneauju66
28 posts
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 2019年5月14日 07:29:26
Hi chanson78,

Have you tried to use the “point deform” node? I haven't done the tutorial so I'm not sure if it will work but you can try it.

Here is a file of simple setup of the point deform:

Maybe you can do your point/particle animation on the static mesh and use the point deform to follow the animated torus.

Let me know if it works.
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Technical Discussion » Font SOP -> individual characters -> randomly copy to points

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morneauju66
28 posts
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 2019年5月13日 08:57:38
Hey coccosoids,

For the -1, it refers to the spare input. By doing that, you can refer to the node Block Begin “CC” and access the point attribute “font” (attribute declare in the previous for each loop).
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