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2025 Game Art Challenge » BEST GAME ART TOOL | SUBMISSIONS

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rmagee
1326 posts
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 2025年6月15日 11:44:35
Enter your submission for the game art tool category here.
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2025 Game Art Challenge » BEST REALTIME FX | SUBMISSIONS

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rmagee
1326 posts
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 2025年6月15日 11:43:52
Please post your submissions for the realtime fx category here.
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2025 Game Art Challenge » BEST GAME ART ENVIRONMENT | SUBMISSIONS

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rmagee
1326 posts
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 2025年6月15日 11:42:59
Use this thread to post finished submissions for the environment category.
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2025 Game Art Challenge » Welcome!

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rmagee
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 2025年6月13日 12:29:53
etoDanya
Hi, I have a question, can we participate in the Art Challenge as a team of 2-3 people? We want to choose one category and make one big project for it.

The contest is intended for individual artists. Maybe one of you could make the environment, one do a cool FX and the other a game art tool? But they would need to be submitted individually.
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Houdini Lounge » New Houdini MERCH Store

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rmagee
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 2025年6月3日 17:06:33
The store is offline for a few days while we sort out some issues. I will ask about PayPal.
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2025 Game Art Challenge » Welcome!

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rmagee
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 2025年6月2日 16:27:12
anthonyzheng02
I was also wondering if there might be a discord server outside of these forums for communicating with the community or others in the challenge.

Thanks!

The Houdini Academy discord server has a thread for the Game Art Challenge:

https://discord.gg/d67ZxczH [discord.gg]
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2025 Game Art Challenge » Welcome!

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rmagee
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 2025年6月2日 15:56:53
sarnett21
Hi,

I have a question about the realtime environment. I've been working on a Houdini/Unreal environment in my spare time for the last several months. And since the announcement of this game art challenge last month, I've really been getting excited and I want to take my current environment and fit it into the world of Elderwood. My original environment is inspired by Scandinavian villages and Rohan from LOTR, so it's not quite matching the description of "a lost city". It's a village with Viking longhouses and a large defensive fence (both of which are HDAs). Rather than starting over with this environment, could I take what I currently have and just add more rocks, ruins, and overgrowth to it? So it will still look like a Viking village but just have some added ruin/overgrowth elements spread throughout. Let me know if that will qualify as a "lost city" environment for the competition.

And this might be a dumb question, but I assume the whole environment doesn't need to be built in its entirety in Houdini first and then imported into Unreal. Like I can export my HDAs and models from Houdini and do all of the final set dressing and layout of the environment in Unreal right?

Thank you!

Image Not Found

1 - We haven't explicitly defined a lost city so your entry is eligible for entry. It could be be a lost city that is inhabited or a lost city in ruins - both are eligible.

2 - Set dressing can be done in Unreal BUT if you use Houdini to assist with the set dressing your entry will be seen as more Houdini-centric - it could help your chances.
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2025 Game Art Challenge » Welcome!

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rmagee
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 2025年6月2日 15:53:13
Gand
I have two important questions regarding the rules.
  1. I noticed on the Challenge page that only HDA files are listed as valid entries (no HDALC). Does it mean I have to save the Digital Asset as an HDA when using the Indie version?
  2. I assumed all assets in the example Unreal Project have to be made by me, but can I use the Unreal Example project in the showcase video?

- HDALC files are fine

- If you mean to show of your asset - that is OK although something with a it more context would be better.
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Houdini Lounge » New Houdini MERCH Store

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rmagee
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 2025年5月23日 09:23:40


SideFX is pleased to release the Houdini MERCH Store with new T-shirt's and Hoodies available for purchase.

You can access them here: MERCH STORE [sidefxhoudini.myshopify.com]

There is also a MERCH Store menu item on the Community menu for easy access in the future

This is an initial release of product. There will be more MERCH added over time!
Edited by rmagee - 2025年5月23日 09:39:49
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Houdini Engine for Unreal » Purchased Indie, and now UE4 does not allow me to use .HDALC

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rmagee
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 2025年5月8日 10:20:25
mitchellsaunders
Hi, I'm getting the same issue and have tried removing the Houdini Engine from the manager menu.

This isn't something you can change in Unreal - you need to go to the Houdini License Administrator - If you have Houdini Engine for Unreal/Unity installed then that is causing the conflict. You need to get rid of that license. Install your Indie license locally and don't use the Login Licensing which will bring back the Houdini Engine for Unity/Unreal license.
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2025 Game Art Challenge » Welcome!

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rmagee
1326 posts
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 2025年4月29日 15:01:42
I have added the following Scenario to the main page:

Imagine diving deep into the forests of Elderwood, where forgotten cities slumber beneath the leaves or shimmer with secret enchantments! Your mission, should you choose to accept it, is to conjure up a Realtime Environment bursting with mystery and awe. Or perhaps you'll unleash spectacular Realtime FX, painting the landscape with natural wonders or weaving spells of pure magic within those lost city walls. Or you can create a Game Art Tool that would be the ultimate sidekick for artists embarking on this thrilling creative quest!
Edited by rmagee - 2025年4月29日 16:40:10
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2025 Game Art Challenge » Welcome!

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rmagee
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 2025年4月27日 15:19:51
thetavoid
Hi, I was wondering if there is a more detailed description of the theme/topic, as it's pretty open at the moment?

I will add something to the main page - check later in the forum - I fleshed it out a little bit.
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2025 Game Art Challenge » Welcome!

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rmagee
1326 posts
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 2025年4月27日 15:19:11
maitlandvt
I was thinking, should there/could there be a special category for entries which end up as playable games/demos?

Like, maybe not a competition as much as just a collection/gallery?

If you submit a playable level as part of your submission it will help the judges evaluate your work.
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2025 Game Art Challenge » Welcome!

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rmagee
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 2025年4月27日 15:17:20
geetee2323
I was just wondering how I was gonna pivot my personal project this morning and see this announcement! absolutely great news, Thanks once again to yeas at SideFX.
and yes I'd like to know same as johnan about using other apps, in my case substance for generating maps or Zbrush for geo polishing.

No - Houdini for sculpting and Copernicus for texture maps.


geetee2323
just a suggestion if it hasnt already been considered, but maybe a topic post specifically for those with an origin/backstory for the environment concept.

I will post something to the main page to flesh out the Scenario. For now Elderwood is a forest and there are lost cities that might be ruins or might be livable environments - you decide on that. The city could be visible or only accessible through a magic portal.
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2025 Game Art Challenge » Welcome!

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rmagee
1326 posts
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 2025年4月27日 15:14:34
rnelodyy
Seconding the questions about using Gaea nodes and using Substance Painter for textures. Related to that, is it okay if we use Megascans for tree textures and smaller foliage assets like grasses/ferns/bushes?


Everything in Houdini for this contest. We have Terrain tools and Copernicus for Textures.
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2025 Game Art Challenge » Welcome!

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rmagee
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 2025年4月27日 15:13:49
mae-june-julie
For the FX challenge specifically, do background assets also all need to be made by the entrant in Houdini? Or could I use external assets (f.e. Megascans) to create an environment to showcase the effects in?

Everything needs to be done in Houdini including your background assets.
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2025 Game Art Challenge » Welcome!

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rmagee
1326 posts
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 2025年4月25日 10:41:51
galagast
not that i have the time, but is it allowed for one person to join 3 categories? XD

Yes
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2025 Game Art Challenge » Welcome!

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rmagee
1326 posts
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 2025年4月24日 15:25:59
johancc
Hi, are external textures/assets allowed in the contest? Or everything needs to be created within Houdini? Thanks.
Edit: Are plugins allowed? Like simple tree tools and Modeler?

From the Rules: Assets created for these challenges must be created using Houdini products. Winners will be asked to submit .hda and .hip files to verify that Houdini was used for all aspects of the tool. If you do not submit the files then you will be disqualified

You can use SideFX Labs tools such as tree tools or Biome tools - and Natsura can be used for foliage. I will have to get back to you about Modeler because it will make it harder for us to evaluate your scene files if we dont' have it installed.
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2025 Game Art Challenge » Welcome!

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rmagee
1326 posts
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 2025年4月22日 10:43:34
Umang_Raj
Can i use the game engines other than Unreal/Unity? I am a Cryengine user

No. Unreal/Unity are the two engines supported by the Houdini Engine plug-ins and we have those engines in-house to review your scene files to help choose a winner.
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2025 Game Art Challenge » Welcome!

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rmagee
1326 posts
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 2025年4月21日 22:50:58


Welcome to the 2025 Game Art Challenge which gives artists the chance to compete for cool prizes by creating Art and Assets for use in realtime game engines.

Please feel free to open WIP threads to show off your progress. Category submission threads will be added at a later date!

Learn more on the Contest Page... [www.sidefx.com]
Edited by rmagee - 2025年4月21日 22:51:49
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