Python error: Traceback (most recent call last):
File “<stdin>”, line 1, in <module>
File “/opt/hfs18.0.460/houdini/python2.7libs/usdroputils.py”, line 208, in postFrameZip
_runFunctionOnMultiparm(node, ‘zipfiles’, postFrameZipSingle)
File “/opt/hfs18.0.460/houdini/python2.7libs/usdroputils.py”, line 15, in _runFunctionOnMultiparm
func(node, idx)
File “/opt/hfs18.0.460/houdini/python2.7libs/usdroputils.py”, line 205, in postFrameZipSingle
print(“Errors zipping asset: ”, infile)
IOError: Input/output error
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Houdini Indie and Apprentice » Python error during usd zip plz assist.
- NicTanghe
- 193 posts
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Houdini Indie and Apprentice » Bolean doesnt work in anny form.
- NicTanghe
- 193 posts
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I've been trying to use boolean but it seems to not work for me for some reason.
Below i wil add the file i'm currently working on.
Below i wil add the file i'm currently working on.
Houdini Indie and Apprentice » need help formatting a for loop in vex.
- NicTanghe
- 193 posts
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Thank's allot for your reply.
It was realy helpfull !
It was realy helpfull !
Edited by NicTanghe - 2019年12月9日 20:03:05
Houdini Indie and Apprentice » need help formatting a for loop in vex.
- NicTanghe
- 193 posts
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Hello dear houdini magicians.
i'm trying ti cap some geometry using vex and i'm having some problems propperly formatting my code.
i'm using the following code.
it's the attribute wrangle at the end of the file.
i'm trying ti cap some geometry using vex and i'm having some problems propperly formatting my code.
i'm using the following code.
for(int i = 0 ; i < 8; i++){ int prim + itoa(2+i) = addprim((3830 + i), "poly"); int (vextex + itoa(8+4i)) = addvertex((3830+i), (prim + itoa(2+i)), 3780-i); int (vextex + itoa(8+4i+1)) = addvertex((3830+i), (prim + itoa(2+i)), 3781-i); int (vextex + itoa(8+4i+2)) = addvertex((3830+i), (prim + itoa(2+i)), 3760-i); int (vextex + itoa(8+4i+3)) = addvertex((3830+i), (prim + itoa(2+i)) , 3761-i); }
it's the attribute wrangle at the end of the file.
Edited by NicTanghe - 2019年12月9日 14:04:25
Houdini Indie and Apprentice » Substance and Houdini 18 Apprentice
- NicTanghe
- 193 posts
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Ok i was just confuzed becouse i dident spot the comp node in the node vieuw and only saw a uv project.
the file is indeed working just fine.
the file is indeed working just fine.
Houdini Indie and Apprentice » Substance and Houdini 18 Apprentice
- NicTanghe
- 193 posts
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Houdini Indie and Apprentice » Constraint not working plz assist.
- NicTanghe
- 193 posts
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So i've been trying to get get a ball to roll on another ball without it coming loose from the surface.
THe act that it rolls is important to me.
for all i know the constraints should work but they dont plz assist.
below is the hipfile
THe act that it rolls is important to me.
for all i know the constraints should work but they dont plz assist.
below is the hipfile
Edited by NicTanghe - 2019年12月4日 05:02:33
Houdini Indie and Apprentice » How to use color as pos in noise in copvop.
- NicTanghe
- 193 posts
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ok so i'm trying to distort a checkreboard pattern with noise.
i have been unable for a while to plug in the r value from the checkerboard to the pos of the noise. And get a decent output.
The line is not dotted. but the noise doesn't effect the value.(except for setting it to 0.
noises seem to accept only 1D or 3D. output is never as expected.
Please assist.
i have been unable for a while to plug in the r value from the checkerboard to the pos of the noise. And get a decent output.
The line is not dotted. but the noise doesn't effect the value.(except for setting it to 0.
noises seem to accept only 1D or 3D. output is never as expected.
Please assist.
Houdini Indie and Apprentice » Making a polygon from predefined points in vex.
- NicTanghe
- 193 posts
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ok so i'm switching to a new tactic for creating the tunnel so the points are lined up.
However i am having issues with creating a for each loop in vex. i can not figure it out for the life ofme.
I tried in vex and with a normal for each loop. i cant figure out how to do for each point in ID (or group.)
i whould greatly apreasiate anny help that can be offered.
However i am having issues with creating a for each loop in vex. i can not figure it out for the life ofme.
I tried in vex and with a normal for each loop. i cant figure out how to do for each point in ID (or group.)
i whould greatly apreasiate anny help that can be offered.
Houdini Indie and Apprentice » Making a polygon from predefined points in vex.
- NicTanghe
- 193 posts
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Houdini Indie and Apprentice » Making a polygon from predefined points in vex.
- NicTanghe
- 193 posts
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Total noob qestion here i was having some dificulity finding an answer to my question.
i was trying to make a road in a tunnel.
i started by wanting to make a polygon by feeding the points 0,1,21,23 into addprim.
as such
int road1 = addprim(0;“poly”; points) For some reason the array i put here does not not apear 1,0,23,21.
Nothing happened. now i'm stuck.
also anny help with making some sort of for loop to automaticly add poligons to all the bottom surfaces whould be greatly apreciated.
i was trying to make a road in a tunnel.
i started by wanting to make a polygon by feeding the points 0,1,21,23 into addprim.
as such
int road1 = addprim(0;“poly”; points) For some reason the array i put here does not not apear 1,0,23,21.
Nothing happened. now i'm stuck.
also anny help with making some sort of for loop to automaticly add poligons to all the bottom surfaces whould be greatly apreciated.
Edited by NicTanghe - 2018年10月11日 18:05:20
Houdini Indie and Apprentice » Making Procedural Cliff advice
- NicTanghe
- 193 posts
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Houdini Indie and Apprentice » Making Procedural Cliff advice
- NicTanghe
- 193 posts
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Ok i've been looking around on how to aply noise to a surface vdb as when i use a surface vdb nothing happens (becouse output is density ?)
When i aply this to a fog vdb i just get holes instead of bumps.
Annyone out there able to help me without sending me to a 700 Euro online class …
When i aply this to a fog vdb i just get holes instead of bumps.
Annyone out there able to help me without sending me to a 700 Euro online class …
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