Day 12: Fur
Playing catch up after missing a few days.
Found 33 posts.
Search results Show results as topic list.
HOULY Daily Challenge » Day 12 | Animals: Fur
- BexFX
- 33 posts
- Offline
HOULY Daily Challenge » Day 10 | Motion: Slow-mo
- BexFX
- 33 posts
- Offline
HOULY Daily Challenge » Day 11 | Motion: Squash & Stretch
- BexFX
- 33 posts
- Offline
HOULY Daily Challenge » Day 8 | Motion: Falling
- BexFX
- 33 posts
- Offline
Day 8: Falling: Simple rigid body simulation of petals, created with mplayer, since computer can't keep up with all the rendering for this competition.
HOULY Daily Challenge » Day 9 | Motion: Growth
- BexFX
- 33 posts
- Offline
HOULY Daily Challenge » Day 7 | Motion: Speed
- BexFX
- 33 posts
- Offline
Day 7: Speed - Flip liquid being distorted runner in video movement.
Edited by BexFX - 2020年7月11日 07:00:34
HOULY Daily Challenge » Day 6 | Motion: Swing
- BexFX
- 33 posts
- Offline
Taking an age to render this, only half way through so far, will update with full animation later.
Edited by BexFX - 2020年7月9日 08:08:27
HOULY Daily Challenge » Day 5 | Motion: Wave
- BexFX
- 33 posts
- Offline
HOULY Daily Challenge » Day 4 | Elements: Fire
- BexFX
- 33 posts
- Offline
Element Fire, looks cool with the rings spinning, but computer not happy to render animation.
HOULY Daily Challenge » Day 3 | Elements: Water
- BexFX
- 33 posts
- Offline
HOULY Daily Challenge » Day 2 | Elements: Wind
- BexFX
- 33 posts
- Offline
HOULY Daily Challenge » Day 1 | Elements: Earth
- BexFX
- 33 posts
- Offline
Created this for today's Earth topic. Used damp grains with a black and white image of earth map to generate displaced geometry and use it to imprint on to the sand. Needs to be finer sand, but computer couldn't deal with it in time for submission.
Technical Discussion » AutoPack different 3D objects into a larger 3D object.
- BexFX
- 33 posts
- Offline
Hi, I'm trying to replicate an effect in Houdini that a free, but ancient and painful to install plugin (www.AutoPack.org) for 3Ds Max did.
Mission: to position different 3D objects inside a larger object with zero to minimal overlap. The closest I've seen to this is in an Entagma tutorial (entagma.com/houdini-17-quicktip-packing-geometry-using-the-uv-layout-sop), but it is 2D packing due to it using the UV map.
A colleague has gotten close using a VDB, scattering points inside, scaling different spheres for each point, preserving the adjusted pscale, and swapping out the geometry, but it's not really packing the objects in, so loads of space between them, and not quite the AutoPack look I'm going for.
Short of simming the objects falling into a container for the shape I'm after, I haven't been able to find any other way to pack them together.
Any Magician's out there with an idea on how to do this?
Bex
Mission: to position different 3D objects inside a larger object with zero to minimal overlap. The closest I've seen to this is in an Entagma tutorial (entagma.com/houdini-17-quicktip-packing-geometry-using-the-uv-layout-sop), but it is 2D packing due to it using the UV map.
A colleague has gotten close using a VDB, scattering points inside, scaling different spheres for each point, preserving the adjusted pscale, and swapping out the geometry, but it's not really packing the objects in, so loads of space between them, and not quite the AutoPack look I'm going for.
Short of simming the objects falling into a container for the shape I'm after, I haven't been able to find any other way to pack them together.
Any Magician's out there with an idea on how to do this?
Bex
-
- Quick Links