Hi, I'm getting those gaps between tiles as well.
I have a terrain of size
4033x4033 which reflects the recomended size by unreal:
Then I use the hf tile node to split it into tiles 4x4:
That gives my 16 tiles of 1009x1009 terrains
After cooking all tiles through PDG in Unreal. I'm getting 16 landscape actors with
But there are small gaps between landscapes:
It's seems like a bug, but wanted to double check with you guys?
I've treid to change geometry marshalling but that didn't helped at all.
Thanks for the help.