Thank you
It was just about getting you started, I guess the reasons why you use it are up to your preference and/or pipeline environment.
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Houdini Learning Materials » Renderman for Houdini Quick Start Guide
- varomix
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Houdini Learning Materials » Renderman for Houdini Quick Start Guide
- varomix
- 460 posts
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Hey Guys
I created a simple Quick start video so everyone can get started with Renderman for Houdini
hope you like it
Thank you
I created a simple Quick start video so everyone can get started with Renderman for Houdini
hope you like it
Thank you
Houdini Engine for Unreal » Asset interaction is slow
- varomix
- 460 posts
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chrisgreb
A workaround that speeds up static mesh cooking is to disable the triangle-order-cache-optimization step.r.TriangleOrderOptimization=2
This variable must be set before the MeshUtilities module loads. Humorously, It's actually commented out in the last line of Engine\Config\ConsoleVariables.ini
We'll continue to optimize the cooking performance, but hopefully this helps a bit.
edit: Be sure to un-set this variable before doing a final cook because you want the mesh to be optimized.
Haven't had a chance to test but just did and don't see a real speed up
my best option right now is doing a simple prototyping geometry for interaction and just toggle to full when done.
you can see what I did in this video
http://www.gridmarkets.com/varomix.html [gridmarkets.com]
Houdini Learning Materials » LearnDay - Houdini Modeling WEBINAR
- varomix
- 460 posts
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LearnDay A webinar series EVERY WEDNESDAY 4PM Mountain Time(GMT-7)
with different topics, you can as ANY question and I'll help you live.
Today's topic will be Modeling in Houdini.
Hope to see you there.
Houdini has had an amazing amount of new improvements on the modelling tools and we'll take a look at them.
PLEASE ASK ANY QUESTIONS ANY TIME, this webinar is FOR YOU.
Visit www.mixtrn.com if you have any question and/or want to learn more topics.
https://www.youtube.com/watch?v=T0t27q4jkLc [youtube.com]
with different topics, you can as ANY question and I'll help you live.
Today's topic will be Modeling in Houdini.
Hope to see you there.
Houdini has had an amazing amount of new improvements on the modelling tools and we'll take a look at them.
PLEASE ASK ANY QUESTIONS ANY TIME, this webinar is FOR YOU.
Visit www.mixtrn.com if you have any question and/or want to learn more topics.
https://www.youtube.com/watch?v=T0t27q4jkLc [youtube.com]
Houdini Engine for Unreal » Compiling Shaders everytime
- varomix
- 460 posts
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twelveplusplus
Yeah, it's annoying. I wonder, are you using materials from Houdini or are you assigning your materials from in Unreal?
I want to get to the bottom of this problem, too.
Using Houdini Materials
the only solution I've found is baking to static mesh but that would be the last step
Houdini Engine for Unreal » Compiling Shaders everytime
- varomix
- 460 posts
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But I don't understand why it has to recompile them every time I PIE (play In Engine)
even if I don't touch the asset at all, just play and stop, then play again and recompiles the shaders, seems illogical.
Something has to be triggering that
even if I don't touch the asset at all, just play and stop, then play again and recompiles the shaders, seems illogical.
Something has to be triggering that
Houdini Engine for Unreal » Asset interaction is slow
- varomix
- 460 posts
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Houdini Engine for Unreal » Asset interaction is slow
- varomix
- 460 posts
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ttvdsfx
UE4 static mesh building is quite slow. The code does a lot of things, particularly in regards to mesh optimization. It is a pretty major bottleneck. Like Chris mentioned, you can probably turn off some things like AO or distance fields (in project settings), that might help a bit.
I haven't worked with Unity, so I can't say how it performs there. We have a simple own UE4 mesh implementation (which we use only for prototyping) and it's pretty fast.
Thank you for you replay, I manage to make it a bit faster if I bake the lighting and change it to static, is a bit better now, will keep investigating for sure, my setup is really simple, not sure what could be cause of the lag but I do think is on the UE4 side.
Would be great if you could share that simple mesh implementation, if it's proprietary maybe say a bit more so I can try to make something similar.
Thanks
Houdini Engine for Unreal » Asset interaction is slow
- varomix
- 460 posts
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twelveplusplushehe cool, glad that is still helpful, I don't use that method of aligning normals anymore
<OT>
Hey! i literally just re-watched your old videos on how to make a fence asset like that!
It's such a handy little trick to get the point normals pointing along the curve!
Love your videos, dude!
…ok, carry on.
</OT>
I use the polyframe SOP now, way easier and no error on the first or last points.
Edited by varomix - 2016年11月11日 18:35:47
Houdini Engine for Unreal » Compiling Shaders everytime
- varomix
- 460 posts
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Hey everyone
so why does my asset needs to Compile shaders every time I run the game to test?
I can see that the assets in the HDA Sampler project don't do that
So what am I doing wrong? am I missing something?
Thank you
so why does my asset needs to Compile shaders every time I run the game to test?
I can see that the assets in the HDA Sampler project don't do that
So what am I doing wrong? am I missing something?
Thank you
Houdini Engine for Unreal » Asset interaction is slow
- varomix
- 460 posts
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Here a video showing the different performance between Unreal and Unity
http://box.varomix.net/index.php/s/xNgYEijcOsu5WlI [box.varomix.net]
the speed in unity just make's it more usable in UE4 is just, clumpsy, not really inviting.
Basically, I don't use Unity I want to use assets in UE4 but, that lag just makes it hard.
Thanks
http://box.varomix.net/index.php/s/xNgYEijcOsu5WlI [box.varomix.net]
the speed in unity just make's it more usable in UE4 is just, clumpsy, not really inviting.
Basically, I don't use Unity I want to use assets in UE4 but, that lag just makes it hard.
Thanks
Edited by varomix - 2016年11月11日 13:23:40
Houdini Engine for Unreal » Asset interaction is slow
- varomix
- 460 posts
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chrisgreb
There's no fundamental reason that UE4 should be slower than Unity that I know of. However UE4 has many features that can be rebuilding after every incremental cook, which can definitely slow things down. For example the navigation system and distance field ambient occlusion. Which HDA are you seeing a big slowdown relative to Unity?
Edit: If you are using curve inputs the asset will be cooked as you drag the mouse, this can cause serious frame drops in the editor if there is a lot of geometry to be generated. We recently put in an option to mitigate this: 'Cook curves on mouse release', which is in the Project Settings -> Houdini Engine -> Cooking.
Hi,
thank a lot for the reply Chris
Yes I am using a curve and is terribly slow, it already feels like is cooking when I release the mouse anyway hehe, I'm not using the latest version, cause I don't have that option here
This is what I'm using
will try with the latest version but that seems like a weird solution to me because the lag still exist, we're just working around it.
I'll record a video testing in both engines so you can see the difference.
thank you
Houdini Engine for Unreal » Asset interaction is slow
- varomix
- 460 posts
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Hello
I was wondering if doing something wrong or is just the nature of working with Houdini from Unreal, but when I control the curve of my asset the interaction is slow, takes a while to catch up, I tried some of the available assets on the sidefx website and they are slow as well
I tried to do something simpler and still lag.
I tested the asset in Unity and is WAY faster.
Is it just me or is just the nature of the system? are there thing I can do to optimize this?
thank you
I was wondering if doing something wrong or is just the nature of working with Houdini from Unreal, but when I control the curve of my asset the interaction is slow, takes a while to catch up, I tried some of the available assets on the sidefx website and they are slow as well
I tried to do something simpler and still lag.
I tested the asset in Unity and is WAY faster.
Is it just me or is just the nature of the system? are there thing I can do to optimize this?
thank you
Houdini Indie and Apprentice » RenderMan won't work...aargh!
- varomix
- 460 posts
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pluneau
I can not do the rendering on Windows 7 x64 with Renderman RIS21.1 and 15.5 Houdini! it appears in the render window “Generating scene” and it does nothing
are there any errors on the RIS node?
middle click on it if it's red, make a screenshot if possible
Houdini Indie and Apprentice » RenderMan won't work...aargh!
- varomix
- 460 posts
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tinyhawkus
Dudes,
It works fine.
Add these lines to your houdini.env file.
RMANTREE=“cProgram Files/Pixar/RenderManProServer-20.9”
PATH=$PATH;$RMANTREE/bin
HOUDINI_DEFAULT_RIB_RENDERER=prman20.9
And make sure you have renderman ticked in the render prefs.
Here's a link to the scene, with everything required to render
rendermanHoudini [dropbox.com]
Hey Man
could you please share that scene again, the dropbox link expired
thank you
Houdini Lounge » Outside by SHED/SideFX
- varomix
- 460 posts
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cval
SHED will be presenting a “making-of” at the MHUG (Montreal Houdini User Group) this evening:
https://www.facebook.com/events/971706149604144/ [facebook.com]
Record it for the rest of the world, PLEASE
Houdini Engine for Unreal » Game Development Shelf Tab Error Fracture Animation Export Error "NoneType"
- varomix
- 460 posts
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Work in Progress » Procedural VDB sculpting and automatic UV mapping for Games
- varomix
- 460 posts
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Technical Discussion » Assigning a Hotkey to Polyextrude?
- varomix
- 460 posts
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What I did was create a new tool on the shelf, grabbed the code from the polyextrude and just named that tool polyextrude2
Now you can assign a shortcut to that new tool
And that works as well
Now you can assign a shortcut to that new tool
And that works as well
Technical Discussion » Assigning a Hotkey to Polyextrude?
- varomix
- 460 posts
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Werner Ziemerink
I submitted a RFE about a month ago. Hope to see this one fixed soon.
#71231
yeah PolyExtrude is still not in the list
the weird thing is if you search for it, search finds it but is still not in the lit
thanks
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