Hi I finished the new rigging lesson from Mr Goldfarb.
What can I say…wonderful…
Since I started on Houdini (15 indie)I thought that make rigging here(Houdini)is good because the logic in Houdini is very clear… but now I have a big smile on my face.
I used to make rigging in another two package and no one of then have a clear, beautiful an organize node editor like our Network Editor.
If you count that is possible to make custom nodes and use images to make things clear it open a hole new world.
About animation I start to use default female_rig Bea to make some exercises in my opinion it is easy to use more than I expected.
The real time reaction on Houdini interface is a little bit slow than other package but the flip-book is very good.
Now I am very curios to see how Houdini's Capture can help us when we bind geometry to the rigging.
The only things I missing is Greace Pencil like Blender and motion trail like Maya(a curve for see animation control path and edit it) and a little help on ghost in Houdini we need some features to make it more useble.
Sorry to write to much but rigging and animation walk together.
To make this post short Thank you SideFX for the good initiative to make this rigging series.
Thank you Mr Goldfarb for help us