
V0.5 supports cloth layers (fully rigged), hair, eyelashes AND also converts those to matching single-hires OBJ versions. Of course, morphs/blendshapes that span multiple layers (e.g. eyelashes deforming according to facial features) are handled as well.
This version adds a bunch of workarounds for bugs in Houdini's FBX importer (bugs either crashing Houdini or making imported layers unusable). Since this is considered “third party” by SideFX, discussion about how to deal with these issues will continue elsewhere, obviously.
Marc
P.S. Note that this Re-Rigger tool is in no way limited to “DAZ” stuff, I invested a lot of work to make it “FBX” compatible and working with exports from various sources. The IDEA was and still is to provide an import-system for Houdini that not only converts joints-based rigs to bones (and obviously, by exporting, back) but also deals with hires-variants of meshes, mutli-layer FBX/clothing/add-ons etc. I am merely using DAZ exports for examples because they are simple to create and provide a lot of issues that need handling.