seems to me there was an early version of Stone Age Houdini, with a flipped logo,
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Houdini Lounge » Stoneage Houdini
- vusta
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Houdini Lounge » License Expiry
- vusta
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mmm...mine recently expired and I got nagged just about everyday. Think you might have turned off the nagging then forgot about it.
Houdini Indie and Apprentice » Bridge tool issue
- vusta
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never liked bridge tbh, too flaky...unless it's redesigned to be foolproof I won't be using any time soon.
Houdini Indie and Apprentice » Increment only 10 Frame with Vex
- vusta
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This might not be to your exact requirements since I don't know what your plans are with the VEX code...just an illustration.
Houdini Indie and Apprentice » Houdini Engine supporting Apprentice assets?
- vusta
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Technical Discussion » Create polygon from edge group? Should be easy but...
- vusta
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Houdini Lounge » Trying to do a procedural dice, stuck in procedural font
- vusta
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Houdini Indie and Apprentice » Any tips on RBD concave ?
- vusta
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you're not seriously simming the beans with the actual ‘crack’ down the middle, are you ?
surely it's basically a half capsule.
surely it's basically a half capsule.
Houdini Lounge » How can I change lines in node graph to curve?
- vusta
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Houdini Indie and Apprentice » Mesh of the grid simulates but not the grid it self
- vusta
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Technical Discussion » Multiple Vellum Copies Point Deforming High Res Geo [SOLVED]
- vusta
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Technical Discussion » Multiple Vellum Copies Point Deforming High Res Geo [SOLVED]
- vusta
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there's also this thread if you want to dig deeper
https://forums.odforce.net/topic/46247-using-point-deform/?tab=comments#comment-216524 [forums.odforce.net]
https://forums.odforce.net/topic/46247-using-point-deform/?tab=comments#comment-216524 [forums.odforce.net]
Technical Discussion » Multiple Vellum Copies Point Deforming High Res Geo [SOLVED]
- vusta
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I do get the jitters but I don't get your mess tho…
Edited by vusta - 2020年12月2日 22:23:02
Technical Discussion » Multiple Vellum Copies Point Deforming High Res Geo [SOLVED]
- vusta
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oh…it would help if I attach the right file!!! pls excuse my trigger finger
This should be the right one.
This should be the right one.
Technical Discussion » Multiple Vellum Copies Point Deforming High Res Geo [SOLVED]
- vusta
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on the left, no orientation, on the right, fixed.
(ignore, wrong file attached)
(ignore, wrong file attached)
Edited by vusta - 2020年12月2日 20:39:05
Technical Discussion » Multiple Vellum Copies Point Deforming High Res Geo [SOLVED]
- vusta
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GlennimusPrimemy god, read my post, I said very clearly the upshot is you lose the orientation.
Hi vusta, for this to work both the rotation and position must match in order for the point deform to work further down the line.
Thanks for giving this a go, but unfortunately this isn't quite the answer I was looking for.
You're welcome. Sheesh.
Technical Discussion » Multiple Vellum Copies Point Deforming High Res Geo [SOLVED]
- vusta
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as i said, turn OFF Transform Using Target Point Orientations, it will match positions.
Technical Discussion » Multiple Vellum Copies Point Deforming High Res Geo [SOLVED]
- vusta
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here's my best attempt.
- obviously when you switch to ‘many’ option, your 04_prep_initial_Start_Positions is out of whack coz it always remains on 4 !!
- so in my file, it will match up the initial positions if you pick the more than 4 option
- however I cannot figure out (is it a bug?) why there is an offset in the copy to points, they don't match the pos exactly, only when you turn off Transform Using Target Point Orientations that is gets the pos correct but then the upshot is it loses the orientation !!! between rbdpacked onbject/dopimport/copytopoints I think something is not syncing up perfectly.
- obviously when you switch to ‘many’ option, your 04_prep_initial_Start_Positions is out of whack coz it always remains on 4 !!
- so in my file, it will match up the initial positions if you pick the more than 4 option
- however I cannot figure out (is it a bug?) why there is an offset in the copy to points, they don't match the pos exactly, only when you turn off Transform Using Target Point Orientations that is gets the pos correct but then the upshot is it loses the orientation !!! between rbdpacked onbject/dopimport/copytopoints I think something is not syncing up perfectly.
Technical Discussion » Make points travel non stepped
- vusta
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mannywwell yeah…you'd have to put in some elbow grease…can't expect me to do all the work.vustayes but the issue is the amount effects all the points. I need it to effect individual points through out the shot.
you'd have to animate the Amount somehow
Technical Discussion » Make points travel non stepped
- vusta
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