hello
how i can export depth map from houdini to nuke ?
i want to render its channels (Colour & PZ) in separate file and use them in nuke for DOF !
but i can,t open PZ in nuke correctly !
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Houdini Indie and Apprentice » Depth Map 2 Nuke
- Sadjad Rabiee
- 1391 posts
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Technical Discussion » Static variables in HScript
- Sadjad Rabiee
- 1391 posts
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Technical Discussion » Static variables in HScript
- Sadjad Rabiee
- 1391 posts
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Ok .thanks.
i want create a variable by default value 1.when condition function equal to True , i want decrease the variable in each Frame.
for example :
{
myVar = 1;//i want just on time this variable setting up !
if($F>10)
myVar = myVar - 0.1;
out = clamp(myVar,0,1);
return out;
}
but in each frame again myVar = 1 !
i want create a variable by default value 1.when condition function equal to True , i want decrease the variable in each Frame.
for example :
{
myVar = 1;//i want just on time this variable setting up !
if($F>10)
myVar = myVar - 0.1;
out = clamp(myVar,0,1);
return out;
}
but in each frame again myVar = 1 !
Work in Progress » Metallic paint shader v002
- Sadjad Rabiee
- 1391 posts
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Technical Discussion » Static variables in HScript
- Sadjad Rabiee
- 1391 posts
- Offline
hello.
how i can create static variables in Hscript ?
like C++
static float myVar = 10.0f;
for example i want create a static variables by default value 10,then i want increases this variables in each time and send to TY from my object.
my custom Hscript :
{
static test = 10; //syntax error
test++;
return test;
}
how i can create static variables in Hscript ?
like C++
static float myVar = 10.0f;
for example i want create a static variables by default value 10,then i want increases this variables in each time and send to TY from my object.
my custom Hscript :
{
static test = 10; //syntax error
test++;
return test;
}
Houdini Indie and Apprentice » custom static variables !
- Sadjad Rabiee
- 1391 posts
- Offline
hello.
how i can create static variables in Hscript ?
like C++
static float myVar = 10.0f;
for example i want create a static variables by default value 10,then i want increases this variables in each time and send to TY from my object.
my custom Hscript :
{
static test = 10; //syntax error
test++;
return test;
}
how i can create static variables in Hscript ?
like C++
static float myVar = 10.0f;
for example i want create a static variables by default value 10,then i want increases this variables in each time and send to TY from my object.
my custom Hscript :
{
static test = 10; //syntax error
test++;
return test;
}
Houdini Indie and Apprentice » custom float variables in HScrtipt !
- Sadjad Rabiee
- 1391 posts
- Offline
Houdini Indie and Apprentice » How Render Particles Motion Blur ?
- Sadjad Rabiee
- 1391 posts
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Houdini Indie and Apprentice » How Render Particles Motion Blur ?
- Sadjad Rabiee
- 1391 posts
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Hi
anybody Know how i can render particles MotionBlur With Mantra ?
ParticlesBlur from Render Node in PopNetwork dos not work !
anybody Know how i can render particles MotionBlur With Mantra ?
ParticlesBlur from Render Node in PopNetwork dos not work !
Houdini Indie and Apprentice » Multiple UVSets !
- Sadjad Rabiee
- 1391 posts
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Houdini Indie and Apprentice » Multiple UVSets !
- Sadjad Rabiee
- 1391 posts
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Hello
i have simple object and assign 3 uvtexture node to object.
i created a simple surfaceShader and i want assign each texture to material attributes,Like that
Texture1 use Uvset 1 and connect to baseMap
Texture2 Use UVSet 2 and connect to SpecularColor
Texture3 Use UVSet 3 and connect to RefractionColor
any body know how i can use Multiple UVSet in Houdini ?
in maya i use uvLinking>Texture_Centric UVLinking window!
i have simple object and assign 3 uvtexture node to object.
i created a simple surfaceShader and i want assign each texture to material attributes,Like that
Texture1 use Uvset 1 and connect to baseMap
Texture2 Use UVSet 2 and connect to SpecularColor
Texture3 Use UVSet 3 and connect to RefractionColor
any body know how i can use Multiple UVSet in Houdini ?
in maya i use uvLinking>Texture_Centric UVLinking window!
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