Difference in geometry and collision geometry

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I manipulated the orientation of geometries in a sop solver in a dop net.
Then, the geometries do not coincident with the collision geometries.
How can I get the collision geometries coincide with the geometries?

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How are you updating the geometry? Is that geometry for an active object, or a static collider?

Normally you don't even need a SOP Solver to modify the orientation of pieces; you could do this in a Geometry Wrangle via the p@orient attribute. The orientation is applied as a rotation relative to the 4@restxform attribute that's auto-generated at the beginning of the simulation.

If this is static collider geometry, you might need to enable i@animated on the packed points in addition to changing the p@orient attribute to tell the solver to update the collision geometry.
MOPs (Motion Operators for Houdini): http://www.motionoperators.com [www.motionoperators.com]
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hard to tell what's going on in your setup without hip file or any more info.
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