I manipulated the orientation of geometries in a sop solver in a dop net. Then, the geometries do not coincident with the collision geometries. How can I get the collision geometries coincide with the geometries?
How are you updating the geometry? Is that geometry for an active object, or a static collider?
Normally you don't even need a SOP Solver to modify the orientation of pieces; you could do this in a Geometry Wrangle via the p@orient attribute. The orientation is applied as a rotation relative to the 4@restxform attribute that's auto-generated at the beginning of the simulation.
If this is static collider geometry, you might need to enable i@animated on the packed points in addition to changing the p@orient attribute to tell the solver to update the collision geometry.