Flickering in Flip Simulation

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I've created a simple Flip sim, 900 frames, 5 small sources sliding down a cone and splashing around in the center. I understand that using the Particle Fluid Surface node will produce slightly different surfaces per frame based on the state of the particles underneath. I've added a Smooth node and used temporal noise reduction in Resolve post-render.

I am curious as about how experts would reduce/remove this flickering effect.

Any comments, suggestions, workflow examples, would be *greatly* appreciated!

Thanks so much,
Greg
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