I've created a simple Flip sim, 900 frames, 5 small sources sliding down a cone and splashing around in the center. I understand that using the Particle Fluid Surface node will produce slightly different surfaces per frame based on the state of the particles underneath. I've added a Smooth node and used temporal noise reduction in Resolve post-render.
I am curious as about how experts would reduce/remove this flickering effect.
Any comments, suggestions, workflow examples, would be *greatly* appreciated!
Thanks so much,
Greg
Flickering in Flip Simulation
107 0 0-
- GregBollella
- Member
- 61 posts
- Joined: 6月 2021
- オンライン
-
- Quick Links
