Passing Houdini attributes to per instance custom data in UE
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- gabetorresFIEA
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- Joined: 11月 2025
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- dpernuit
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- Joined: 9月 2016
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Hi,
Yes, the plugin supports per-instance custom data, you'll first want to set their number via:
i@unreal_num_custom_floats = X;
then set the values with
f@unreal_per_instance_custom_data0 = YYY;
...
f@unreal_per_instance_custom_dataX = ZZZ;
See the docs [www.sidefx.com].
Yes, the plugin supports per-instance custom data, you'll first want to set their number via:
i@unreal_num_custom_floats = X;
then set the values with
f@unreal_per_instance_custom_data0 = YYY;
...
f@unreal_per_instance_custom_dataX = ZZZ;
See the docs [www.sidefx.com].
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