i am trying to build a Space switch setup in APEX, where i would like to keep the transform of a sphere in it's place when switching parents. So i was wondering what could be a good approach to do that, or if i am missing something obvious.
For now I did setup some "intlistmenu" control, that switches the parentrelationship of the sphere between 3 different transformdrivers.
Any hints or a "fix" within the attached file would be appreciated.
Hi, For this you have to set up a custom property on the controls to enable snapping. Snapping will set one control to another controls position on end drag.
I have set up a helper node that floats in space that stores the world space position, every time to drag any of the controls the helper and sphere will by synced to each other.
One thing that came up now is, that i need the snapping operation to work even when moving a parent of the joint that the positionhelper is supposed to be snapped to on enddrag. Is there a way this could work?