Occlusion

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Hi,

I want to have an object that can just catch the occlusion from objects but that does not cast occlusion on itself, but I didin't find a way to do it.

Any tips?
https://vimeo.com/user2163076 [vimeo.com]
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Yo dude. Raytracing functions like occlusion take a scope parameter. This parameter allows you to include and exclude objects from the rays traced. You can use this parameter to have an object not trace against itself when running occlusion.

I attatched an example showing this.

Attachments:
occlusionscope.hip (102.2 KB)

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Brilliant!!

It was there the hole time and I didn't see it.

Thanks for opening my eyes.

https://vimeo.com/user2163076 [vimeo.com]
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