Houdini 12 Sneak Peak feedback

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Good morning!

Thank you for great job!

Most impressive for me is fire/smoke shoot.

But… Can you share please, who did a car animation?

Please accept my apologies, but… For greater impression is important to use greater details…

I mean - to create a great tech is just a half of success. Bigger half - is to present this tech by the impressive way.

The idea with car is great, but vehicle animation is…

Sorry once again, and please understand me - I just trying to push your greatest CG package higher.

“Split/Second” & “Motorstorm” franchise vehicles TA/animator
http://youtu.be/1UKYtGHeBbU [youtu.be]
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H12 is :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

Thank you very very much SESI!!!!
Feel The Knowledge, Kiss The Goat!!!
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
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Awesome release! SESI, you are the best!
Any info on mantra 12?
Aleksei Rusev
Sr. Graphics Tools Engineer @ Nvidia
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vyudin
Can you share please, who did a car animation?

The idea with car is great, but vehicle animation is…

Sorry once again, and please understand me - I just trying to push your greatest CG package higher.

The teaser was an intern project used to help us test features in Houdini 12. It was created in about a month with two main artists supported by a couple others during the final crunch.

The car animation is in some cases procedural using a special digital asset - A curve is set up and the car reacts as naturally as possible based on its motion path. In other cases it was animated by hand. The animation could definitely go through a few more iterations to anchor it to the ground better.

Thanks for the feedback. These exercises help us better understand production issues, we know that our customers are pushing things artisticly on a daily basis which is what makes us the proudest.

robert
Robert Magee
Senior Product Marketing Manager
SideFX
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