Hello everyone, I search the way to inject a task into a my openEXR, I would like input this like an extra image plane.
For exemple, I have a simple scene with P, N, Z, Diff, Reflection..etc and I would like combine that by a custom variable, RGB_light for exemple, or whatever, like in Renderman with the custom AOV.
Thx for your reply, but in this case, it's to merge a custom shader, isn't-it ?, in fact, it will be to merge a task, inject an another object, or an another fluid effect… I think I expressed myself badly.