UV transform centre pivot

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Hi,
Is there a global variable to center the pivot on a UV transform sop which is is transforming a bunch of vertices in the UV editor .

Rob
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I don't think there is. I asked for an RFE for this exact same thing recently. CEX, CEY, CEZ is only for geometry.
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I will email them for a RFE aswell .

Rob
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is using a point sop to convert your UVs temporarily into 3d geometry an option (swizzling the TX, TY, TZ with MAPU, MAPV, and MAPW?) A lot of times I do this if I need access to geometry operations that may not be available for UV parameters. I think you may be able to use this to find the centroid of a group for the purposes of feeding it into a transformation
-G
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BTW, wonder if this may be your solution…

Houdini 12.1.36: Overrode $CE, $MIN, $MAX, and $SIZE local variables for the UVTransform SOP and fixed a bug computing the bounding box of a vertex attribute.
-G
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Thats the awesomeness of having support !

Rob
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I didn't know they added that. Thanks Gray and SESI.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]

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