Not sure why is this happening, but one scene where I imported two obj models (aprox 25mb each), eats lot of my RAM, around 8gb, where same scene on Windows does not take more than 1.5gb. When I import model everything looks OK, but as soon as I start working on model, selecting, creating groups, Houdini starts slowly eating RAM. So scene that used 1.5 GB of RAM at beginning, uses 8gb at the end. Clearing cache does not help at all.
How can I see if this is some memory leak or bug?
Might be some OpenGL problem, I noticed after just selecting polygons it eats 1gb of RAM …. I have custom card, Nvidia GTX570 on it.
Memory leak on Mac ML with latest stable build
2602 5 0- SreckoM
- Member
- 379 posts
- Joined: 12月 2006
- Online
- SreckoM
- Member
- 379 posts
- Joined: 12月 2006
- Online
- malexander
- スタッフ
- 5156 posts
- Joined: 7月 2005
- Offline
- SreckoM
- Member
- 379 posts
- Joined: 12月 2006
- Online
- malexander
- スタッフ
- 5156 posts
- Joined: 7月 2005
- Offline
- SreckoM
- Member
- 379 posts
- Joined: 12月 2006
- Online
-
- Quick Links