Hey guys,
I'm working on an effect for a thesis project and I was wondering if houdini had a toon shader that I could apply to fire?
Toon shader in Houdini?
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- iwilson2
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- Erik_JE
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- rafaels
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Hi,
I modified a basic smoke shader and although it worked as I expected, I'm not really sure it is what you expected…
I basically just intercepted the surface color and piped it into a ramp. I then multiplied by the opacity to make sure the empty voxels would remain transparent.
Hope it helps.
Cheers
I modified a basic smoke shader and although it worked as I expected, I'm not really sure it is what you expected…

I basically just intercepted the surface color and piped it into a ramp. I then multiplied by the opacity to make sure the empty voxels would remain transparent.
Hope it helps.
Cheers
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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- zdimaria
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- zdimaria
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- rafaels
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Yeah… meshing the volumes would probably be a lot better, although I don't really dig the look! 
Cheers

Cheers
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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