I'm playing around a little with flip fluids and I wanted to cache a higher res simulation but I'm not quite sure how.
I want to cache the particles only, so the first and most obvious thought for me was a ROP Render Output DOP. But for some reason I can click render as much as I want, it doesn't do anything.
So, the next idea was to cache a .bgeo sequence. But caching with the ROP Render Output SOP, the caching runs just fine but it caches the static objects together with the particles, although I disabled the display of all static objects. Within the DOPnet the static objects are not displayed but changing to SOP level all of them are displayed and, as I mentioned, get cached out.
So how do I cache the particles without the static objects?
Caching particles without static objects?
6745 10 0- anon_user_21411066
- Member
- 210 posts
- Joined: 1月 2014
- Offline
- eetu
- Member
- 606 posts
- Joined: 5月 2007
- Offline
- anon_user_21411066
- Member
- 210 posts
- Joined: 1月 2014
- Offline
Unfortunatelly I didn't use the shelf tool. My intention is to avoid the shelf tools because I wanna learn how to build a network manually.
But maybe I just take a look in the shelf tool version and see if I can rebuild that, but usually what the shelf tools create is a bit to confusing for me and difficult to pick that into it's pieces.
As a sidequestion: Why doesn't the ROP Output Driver do anything. I click on “render” but it doesn't start, why?
But maybe I just take a look in the shelf tool version and see if I can rebuild that, but usually what the shelf tools create is a bit to confusing for me and difficult to pick that into it's pieces.
As a sidequestion: Why doesn't the ROP Output Driver do anything. I click on “render” but it doesn't start, why?
- eetu
- Member
- 606 posts
- Joined: 5月 2007
- Offline
Korny Klown2
Unfortunatelly I didn't use the shelf tool. My intention is to avoid the shelf tools because I wanna learn how to build a network manually.
But maybe I just take a look in the shelf tool version and see if I can rebuild that, but usually what the shelf tools create is a bit to confusing for me and difficult to pick that into it's pieces.
Learning to create the networks manually is of course a great thing, but dissecting the shelf-created networks can also be very educational. So what can I say, you're clearly doing the right things! Maybe interleave the two more - when you run into a dead end, take a peek at what the shelf does. It's not cheating
As a sidequestion: Why doesn't the ROP Output Driver do anything. I click on “render” but it doesn't start, why?
I tried it quickly and it seemed to function as advertised. More info or a hip file might help.
- anon_user_21411066
- Member
- 210 posts
- Joined: 1月 2014
- Offline
eetu
…take a peek at what the shelf does. It's not cheating
It's not that it feels like cheating, it's rather that I'm hardly able to trace back what the shelf tool does.
I click a button and suddenly I'm confronted with a bunch of nodes and networks. I just get presented with a fait accompli, which most of the times confuses me more than it helps me.
eetu
I tried it quickly and it seemed to function as advertised. More info or a hip file might help.
I attached the file.
No comments on the scene, please It's just for practice sake and neither meant to be pretty nor great modeling.
- eetu
- Member
- 606 posts
- Joined: 5月 2007
- Offline
Korny Klown2
I attached the file.
No comments on the scene, please It's just for practice sake and neither meant to be pretty nor great modeling.
It seems you've run into a restriction of the non-commercial licence. When you click it it turns red which is a sign of an error - if you middle click on it it says “Operation unavailable in Non-Commercial edition”. They tend to disallow features that would make it easy to have non-commercial licences feed production data to commercial licences, and this seems to cross the line.
- anon_user_21411066
- Member
- 210 posts
- Joined: 1月 2014
- Offline
- Matthew05
- Member
- 94 posts
- Joined: 4月 2011
- Offline
- anon_user_21411066
- Member
- 210 posts
- Joined: 1月 2014
- Offline
But the problem that I have is that I don't know how to write out a .bgeo sequence without the static objects, that I use for collision. Although the display for all static objects is disabled, they show up on SOP level, which is not what I want.
How do I write out a .bgeo sequence that ONLY exports the particles from the DOPnet but NOT the static objects?
How do I write out a .bgeo sequence that ONLY exports the particles from the DOPnet but NOT the static objects?
- eetu
- Member
- 606 posts
- Joined: 5月 2007
- Offline
- anon_user_21411066
- Member
- 210 posts
- Joined: 1月 2014
- Offline
-
- Quick Links