Any posibility for adding multi-select (points, edges, prims) in next releases? I know that you rewriten some parts of geometry engine so maybe in H14.5?
Multi gizmo and multi select is definitely an essential tool for very efficient poly modeling. Houdini already has multi gizmo, so we only need the latter.
Moreover, i think maybe not multi-select, but possibility to toggle components types (as flags). In this case we can have masks with any combinations of types (points, edges, prims)
And maybe SHIFT+CLICK for toggling types on the toolbar in ‘selection’ state
We need: 1. Native multi components selection. Not so important for modeling at all, but very important for tweak-like tools, be cource of less mouse\keyboards actions. 2. Any type of controling multisnap with HOM. It is new very powerfull feature for script-type tools :wink: 3. Flat-style snapping - without showing backface geo components.
PS With new snapping+pyside we can model arch-like geometry with less time :wink:
One thing that would improve interaction is prioritization: when you're near a point with the MC (mouse cursor) it should ignore the edges that meet in that point and activate only the point within a certain screen radius of X pixels. Grabbing the edges could easily be achieved by pointing somewhere further from the point, towards their respective centers.
Well done vux! Looks like you got it working wonderfully.
How about getting the new “Ignore Point Connectivity” on soft radius to work with this? It would make tweaking of eyelids and mouth shapes soooo much easier.
Werner Ziemerink Well done vux! Looks like you got it working wonderfully.
How about getting the new “Ignore Point Connectivity” on soft radius to work with this? It would make tweaking of eyelids and mouth shapes soooo much easier.
Thanks for logging the RFE mantragora.
Thanx. Under the hood this is simple edit node with all it`s features