McNistor
It looks good man, however I have some concerns:
did you test this on a production model?
I'm thinking that although on a cube “grabbing the nearest” works very well, when you have a dense mesh with lots of points near each other (like in a multi beveled edge intersection) having the highlight showing what you're about to grab is of great help.
Doesn`t see reason to add highlighting on dence mesh.
But I will add this for you and drunk persons that can`t catch vertex
It would be good if SESI will add multi-components selection and\or hide-invisible-comps snapping :cry: