particle dynamic state

   1350   2   1
User Avatar
Member
338 posts
Joined: 12月 2014
Offline
Excuse the Maya terminology, I'm curious how folks are going about animating inclusion/exclusion of particles to forces. With RBD I can group points and attach an “active” variable, I'm finding this doesn't seem to work in a popnet
User Avatar
Member
8630 posts
Joined: 7月 2007
Online
use group or stream names directly in POP nodes
or if you use POP nodes in specific stream it will be applied only to particles in that stream
https://www.sidefx.com/index.php?option=com_content&task=view&id=2631&Itemid=344 [sidefx.com]
Tomas Slancik
FX Supervisor
Method Studios, NY
User Avatar
Member
338 posts
Joined: 12月 2014
Offline
Thanks!
  • Quick Links